Skew U Skew U is a small symmetrical map (like most of the rest of my maps) ideal for 2v2 and 3v3 but capable of handling up to 4v4 and 2-8 player ffa. The name started as skew than became skew 2 and then because that sounded so much like screw you i changed the maps name to skew u. I designed it primarily for team slayer but it supports most other basic gametypes. The basic layout of the map has a lower level which is divided by the central bridge and an upper level which is basically an 8 skirting the map. There are 2 ramps up to the top on each side and two lifts in the center as well as a couple tactical jumps: From where these two red guys are you can jump up onto the ledge right behind them and end up at the grenade launcher spawn Most of the game play flows around the top but there is enough incentive provided by the sniper and health packs and just the availability of alternate routes to make the bottom recieve a good bit of combat too. The map has several long lines of sight but has plenty of places to hide and a couple of more compact areas. It also has a plethora of routes allowing for a lot of surprise attacks from unsuspected angles. As with all my maps i spent a lot of time touching up and perfecting the aesthetics of the map from the sexy angles of the walls to the way everything just sort of fits together. Im very proud of the way the map turned out both in terms of gameplay and looks. Weapon List 1x Sniper Rifle 2x Grenade Launchers 2x Needle Rifles 4x Plasma Grenades and a whole mess of DMR's Now onto the Pics Sniper spawns here under the bridge and you can follow the water up into one of the two lifts which shoot you out: Up Here. Red team dominating the upper bridge Grenade Launcher spawns right underneath where the camera is sitting looking toward the lifts and the central bridge (note this is an old pic and there is now a ramp up at the far end The entrance to the other hallway and the ramp not pictured in the previous shot The hallway that leads to the lifts seen in the last pic, at the end are the plasma grenades. sexy angled shot from the creek across red side Blue team splitting up from their intial spawn zone And Finally a no-scope by me from the center bridge =) Id like to thank psycho duck and the rest of the testers guild for their excellent feedback regarding the map and all my other friends who helped me test this.
Very unique layout, I really like it. The slanted walls really bring life to this map. Im sure its really fun playing 4v4. Great job.
Well i have never tested it with 4v4, but my 3v3 map was very enjoyable, and yeah i put alot of work into the walls to help the map stand out
I like it! It seems to be very geometric and original, and it's aesthetics are very decent, as well. It plays a lot of gametypes which is great for competitive maps. I'll give this a run through, but it seems pretty good from what I've seen.
Awesome Map, the place seems to use a lot of Slayer style type of gameplay then other gametypes. Everything is great though I noticed that there wasn't any covers such as crates or sort of exta maze like walls as this reminds me of sword base which had plenty of extra stuff. I suggest some crates lying around gives the map some extra based feeling for asthetics and could be used for extra cover in a raging crossfire. I like the map so I end this message with a thought, SKEW U ALL!
The design of this map is really interesting. It looks like there could be a problem with alot of close quarters fighting though. Other than that its a well forged map so keep forging.
I could have sworn you already released this. Still, I do have fond memories of testing this map. I can definitely vouch for it's gameplay and aesthetics personally. Good job man.
I feel assing much more would make the map feel very cluttered, and mess up the clean aesthetics i went for when forging it, plus their are plenty of escape routes and los blockers so extra cover is hardly needed As far as im aware there is no z-fighting (made sure i avoided overlap where possible and the places where it was unavoidable i made sure there was no z-fighting) Actually the map lends itself more to longer lines of sight then shorter ones, it can get into some cqc but that involves flow and maneuvering around the map more than the actual geometry of the map
I played this with a couple of my friends, and it was simply awesome. The weapons come together so nicely, the sniper was a wonderful addition to the map, as well as the grenade launchers.
I remember testing this! Great little map, there were some intense fights around the small slanted hallways by top mid. You nailed the mix of long sightlines down the sides and close quarters areas across the middle. Really fun to play on.