Hostile Takeover is an asymmetrical 4-story office block style map. The office block itself has 3 ways to traverse between floors, a fire escape on the outside west wall, a flight of stairs at the back of the building and one-way shield door lifts to the east of the building. There are 2 main entrances to the building itself; a pathway leading to the 2nd floor office or 1 of 2 doors into the reception area on the bottom floor. The 1st floor is a server room and the top floor is the battle plan room. Video overview: YouTube - Halo Reach Forge Map - Hostile Takeover Outside view (blue team spawn) Outside view 2 - fire escape Office Block Front Door Robot statue holding Rocket Launcher in reception - thanks to MyPingu for the robots construction Reception (with lifts to the left) 1st floor Server Room 2nd floor Office Glass tunnel leading to 2nd floor Top floor battle plan room - open lift hatch leads to 1st floor Weapons 1x Rocket Launcher - 120 second spawn (0 spare clips) - ground floor reception 1x Shotgun - 180 second spawn (0 spare clips) - 2nd floor office 1x Grenade Launcher - 120 second spawn (5 spare clips) - pathway to 2nd floor 4x DMR - 30 second spawn - 2 for attackers, 2 for defenders 1x Needle Rifle - 30 second spawn - 2nd floor office 1x Needler - 60 second spawn - ground floor reception 1x Plasma Rifle - 30 second spawn - top floor 1x Plasma Pistol - 30 second spawn - outside office block 1x Magnum - 30 second spawn - 1st floor server room 4x Frag Grenade - 15 second spawn - 2 for outside office, 2 on stairwell 2x Plasma Grenade - 15 second spawn - on fire escape
This map is epic, I love it, the scenery like the statue with the rockets is cool. I am going to download this map. Good job.
Looks creat ! But can we grab the Rocket ? If yes do it is at fixe ? If yes maybe change the rocket spawn and put it at normal. But the map is good at all .
Gameplay looks like Slayer isn't an option, that being one of my favorite gametypes, it isn't so great of a predicament to be in. Other wise it looks like a very interesting territories defense map. 1 Flag looks possible if it were on the third floor, though it might be a problem for some players. Excellent cover placement and the fire escape is very well done, q'd for Dl.
This is definantly a different style for a battle map. It looks very well made I am just not sure how the fighting would go on all those levels of the building.