Swat Subway V2

Discussion in 'Reach Competitive Maps' started by xXPWNAGEXx025, Jul 23, 2011.

  1. xXPWNAGEXx025

    xXPWNAGEXx025 Forerunner

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    About the Map:
    Fight in the subway and don't get hit by the train. Play with gametypes SWAT, Team SWAT, and 3 Plots SWAT. This is a small sized map and should not be played with more than 8 people. This map is rotation symmetrical. I wanted to add a bit of danger and excitement and make this not an ordinary SWAT map. The train tracks are wide enough for you to jump across and low enough for you to just jump out of it. The killball is the train that doesn't stop moving and you don't want to get hit by it because you know what will happen if you do. I made my original map Swat Subway and added onto this one because I felt like it needed more to it. Future Swat Subway is my second Swat Subway map. It has 4 killballs instead of 2 and they come from every direction. Swat Subway was made because I had an idea to make a map where you fight on a train that doesn't move so while I was thinking of how I would make it I came up with Swat Subway idea. The next version of Swat Subway will have weapons placed around the map so its just not a SWAT map.

    Pictures:
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    View from Blue Base. The killballs are the train that go by on both sides of the map.

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    Red Base.

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    View of the middle of the map.

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    Teleporter at Red Base.

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    Killball at Red Base.
     
    #1 xXPWNAGEXx025, Jul 23, 2011
    Last edited: Jul 23, 2011
  2. X RS Sniper X

    X RS Sniper X Forerunner

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    give use a desciption of the map and also how bug is the Map(Small, Medium, Large) ?
     
  3. GruntHunter

    GruntHunter Ancient
    Senior Member

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    I don't think you should use a kill ball as the train, but if it is abandoned why does the subway still work? Just build a train or subway and make it to where you can go through it.
     
  4. xXPWNAGEXx025

    xXPWNAGEXx025 Forerunner

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    i have added a description about the map. this is my first forgehub post so i wasnt sure what i had to put on it.
     
  5. Codmando72

    Codmando72 Forerunner

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    very nice map for a first post. I like the train idea but the killballs probably weren't the best way to put it into action. Also most players and forgers dislike the FX. Its probably better to remove them.
     
  6. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
    Senior Member

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    Agreed. There are far better alternatives than the kill ball. And as for the FX, a dark lit room isn't too popular for competitive maps...ever. If you really want to explore your options with lighting, I'd add in some special effects light red flashing light, or something to that effect. As far as the map, there are some structures that appear to be a bit unnatural, but other than that everything looks tidy and neat. Good work.

    SSRC
     
  7. Khozi

    Khozi Forerunner

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    i think this sparks a new idea for competitive maps. putting distractions and diversions such as killballs give a kind of feeling life in a map i never really thought about that. this map has originality.
     
  8. xXPWNAGEXx025

    xXPWNAGEXx025 Forerunner

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    i will probably use these ideas when i make the V3 of this map.
     

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