Suborbital v2.0

Discussion in 'Reach Competitive Maps' started by stoned c0ld, Jul 14, 2011.

  1. stoned c0ld

    stoned c0ld Forerunner

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    Suborbital v2.1

    Went into this map inspired by the unreal tournament 2003 map orbital 2. Also drew from past halo maps. Is the map I've come out the happiest with both for aestetic and gameplay.
    Its a mid/large size symmetrical map
    Best for 4v4 team slayer and ctf also freeforall
    2 snipes, 2 shottys, 1 sword, 1 rockets, 1 concussion rifle, 1 grenade launcher, 6 dmr's, 4 needle rifles, 2 needlers, 2 pea shooters, 4 health packs, 2 mounted machine guns.
    Has 4 transporter channels, 2 one way, and 2 two way.
    Major changes in v2.0 I expanded the top level in the main hall w/ platforms along the tower walls. I also used two way transporters to get up there from the team spawning areas rather then hallways since it was taking too long and people weren't using them.
    Should be more verticle mayhem now in the main hall. I also added a bunch more neutral spawns so ffa especially should play better.
    Heres where you spawn
    [​IMG]
    [​IMG]
    Can head up the middle path down the wide hallways to the main room
    [​IMG]
    The door in the wide hallway leads to the sniper room overlooking the main room
    [​IMG]
    The path to the right would have brought you to the oneway transporter room
    [​IMG]
    Heres where you come out
    [​IMG]
    [​IMG]
    The redone left path brings you up to the top level
    [​IMG]
    [​IMG]
    WHere it comes out in the main room
    [​IMG][​IMG]
    [​IMG]
    [​IMG]
    Bridge across the main room to the other teams side
    [​IMG]
    The main room
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    entrance to the tunnel braces over to the transporter platforms
    [​IMG]
    the pit in the middle
    [​IMG]
    ramps at ends of main hall
    [​IMG]
    Hope yall enjoy any feedback would be much appreciated
     
    #1 stoned c0ld, Jul 14, 2011
    Last edited: Jul 22, 2011
  2. Pounours

    Pounours Forerunner

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    its looks very good for 2 small teams. The style is clean, grey but clean. I'll try it. Good job!
     
  3. D3ATH EYE

    D3ATH EYE Forerunner

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    this looks great, and i think it also would work for slayer. good job. what i would suggest though is that A) you add a bit more color to the map (if you have the budget), and B) in the third pic, the top of the ramp is a little uneven with the platform. it probably wouldnt change game play, but if you want your map to be squeaky clean (lol), you should try and raise it a bit. i would give this a 9.5/10. good job ;)
     
  4. x1 caboose 1x

    x1 caboose 1x Ancient
    Senior Member

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    I agree with death try to fix that ramp and this map will be awesome.
     
  5. Pounours

    Pounours Forerunner

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    I try your map with 3 friends today. Like i supposed the rythme is realy good even for 4 players. We past a good moment so let post guy !
     
  6. MCGreen24

    MCGreen24 Forerunner

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    This is a really good looking map. Im sure there are some pretty epic batle scenes from high posts to the ground. Turret wars ect.. If I found people on XBL or here to do some testing I would include this in my testing session, but I havent found enough yet to get a 8v8 going.

    MSG me if you want to test some maps out here and there.. No schedules just random customs... GT MCGreen24
     
  7. stoned c0ld

    stoned c0ld Forerunner

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    Thanks for the input guys, also got some playtesting in and have made some updates,
    added more spawns, loadout camera, fixed the transporters so you dont spawn facing the wall, fixed the lip at the tops of the ramps, a few other minor alterations.
    heres some pics
    [​IMG]
    [​IMG]
    [​IMG]
     
  8. moopey pies

    moopey pies Forerunner

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    coolest looking map ever!!!
     

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