MLG Besiege

Discussion in 'Reach Competitive Maps' started by JJS10290, Jul 21, 2011.

  1. JJS10290

    JJS10290 Forerunner

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    MLG BESIEGE

    POWER WEAPONS: Rocket Launcher, Sniper Rifle.

    MAX PLAYERS: 4-8.

    MAP TYPE: Symmetrical.

    AVAILABLE GAMETYPES: Team Slayer, CTF 3 Flag.

    IMAGES

    -Above view before roof and grid removal-
    [​IMG]
    -Top middle-
    [​IMG]
    -Rocket hallway-
    [​IMG]
    -Side view of top middle and low ramps-
    [​IMG]
    -View of sniper tower, initial spawn, flag stand, and cover-
    [​IMG]

    This is one of our first official MLG style maps, we are always looking for a way to improve our maps to fit the MLG community standars's. That being said, Any and all comments and suggestions are appreciated. Thank you for your time and enjoy the map!

    Fatal Design
     
    #1 JJS10290, Jul 21, 2011
    Last edited: Aug 5, 2011
  2. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    The bottom hallway has a long L.O.S. You may want to find a way to fix that or else there are going to be a lot of dead bodies in that hallway.
     
  3. Sugar

    Sugar Forerunner

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    The hallway is long, however in the end the risky move will pay off with a rocket launcher. The map seems pretty good in looks and pretty good in gamelay and I would like to consider a possible extra route considering the only choices you have are the high ground route or the other two which lead to the rocket launcher. I do like your use of the struts and the xxl platform and how you made the map's elevation diverse. Hopefully your forging will improve as I see signs of a good forger as you are taking suggestions.
     
  4. BegForMyMercy

    BegForMyMercy Forerunner

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    The creator asked me to help out with the top part of his map and so I did but to much dismay I found that he wanted to keep the very long 1 way in tunnel at the bottom and added 2 camping zones. The map plays like it looks fast kills when 4 people planted in top middle. I think bottom needs redesigned snipers should be put at opposite corners as well for better game play.
     

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