Retribution

Discussion in 'Reach Competitive Maps' started by xxJSGC123xx, Jul 18, 2011.

  1. xxJSGC123xx

    xxJSGC123xx Forerunner

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    "This mausoleum of the sky was built in commemoration of heroes fallen, its size a testament to their capacity for courage."

    This map is a gigantic interior/exterior multi-floored map that provides awesome gameplay in all compatible gametypes (the custom gametype dowload link is HIGHLY recommended; it's a Slayer variant specifically made for this map). Please check out the pictures and video of it to get a better view of it (BELOW).

    ‪Halo: Reach Forge World- Retribution‬‏ - YouTube

    IF YOU DOWNLOAD AND LIKE THIS MAP, PLEASE SPREAD THE WORD ABOUT IT; I'D LOVE TO GET THIS WELL KNOWN. THANK YOU SO MUCH IN ADVANCE.

    RETRIBUTION

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    And just in case you missed it...

    DOWNLOAD!!
     
    #1 xxJSGC123xx, Jul 18, 2011
    Last edited: Jul 27, 2011
  2. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    Just a quick tip, you don't want to use 2x2 Ramp Steeps for ramps. They limit the players movement. They cause the player to not be able to jump up the ramp because they are to steep. It would be better for you to use to normal ramps than the steep ramps.
     
  3. xxJSGC123xx

    xxJSGC123xx Forerunner

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    Ok, I'll be sure to take note of that with my next map. Thanks for the advice, :). What did you think of the map otherwise?
     
  4. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    It looks pretty nice, but a bit too cluttered. Some of the pieces feel unnecessary like the large walkways in the middle of the bridges. I can get this tested for you and post feedback if you would like.
     
  5. xxJSGC123xx

    xxJSGC123xx Forerunner

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    Yeah ok that'd be great thanks. When would you test it/posrt feedback? Thanks again btw.

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    Also I'm sure you noticed but those walkways form a big part of the second floor (the section where the player is 'ejected' from the elevator underneath the walkway cover). It was more credit-saving and for aesthetic purposes than anything else.
     
    #5 xxJSGC123xx, Jul 18, 2011
    Last edited: Jul 18, 2011
  6. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    When playing this map, I quickly realized that you have about one of every power weapon on it. You have the Concussion Rifle, the Grenade Launcher, the Rockets, Plasma Launcher, Fuel Rod Gun, and I think that about covers it. That is an excessive amount of power weapons to have on one map. I would consider only keeping two or three of the power weapons on the map. Also, many of your power weapons had to much ammo. The Rockets had six shots which is way too many. You should lower the amount of shots to either two or four because right now it is over powered. The match really became a camp fest. One of the enemies got the Fuel Rod and Rocket and camped on top of one of the bridges. My team got slaughtered because of this.

    You also need to place a soft or hard kill zone on the top of the map. As it is right now, you can walk up the building or jet pack up to the roof and sit up there. There are also a few pieces sticking out at the bottom that you can fall on and sit there forever.

    The Man cannons also had some issues. Many times we would jump into the man cannons and not be propelled high enough. Then we come tumbling down and lose our shields.

    Before posting a map you should drop by the Testers Guild. They will test your map and give you ways to fix it up before you post it. Remember to not submit a map to them after you have already posted it because they will not test it. They will only test maps that haven't been posted yet.

    I hope to see more of maps later, and remember to drop by the Testers Guild to get your maps tested.
     
  7. xxJSGC123xx

    xxJSGC123xx Forerunner

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    Ok thanks very much, I'll go and rectify those things right now. Apart from those things, would you say that the map itself is good?
     
  8. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    There are a lot of parts I liked, and you had some good ideas, but the map was too cramped and there were some large L.O.S. Next time when creating a map, focus on the flow of the map. Make sure you have players moving around the whole map, and not just a few areas. On your map the bridges that surround the outer of the map are hardly traversed. You need a way to make people travel on those bridges.
     
  9. xxJSGC123xx

    xxJSGC123xx Forerunner

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    ATTENTION ALL PEOPLE VIEWING THIS: BUNGIE.NET IS OFFLINE FOR MAINTENANCE AND I'VE JUST REUPLOADED THIS MAP TO MY FILESHARE (after making some adjustments to the logistics of it) AND CANNOT GET TO THE NEW LINK, SO YOU WILL NOT BE ABLE TO DOWNLOAD THE MAP UNTIL BUNGIE.NET IS BACK ONLINE. PLEASE BEAR WITH ME AND COME BACK LATER TO DOWNLOAD THE MAP. Thank you.

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    Bungie.net's back up again and the new links are there. Enjoy.

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    PLEASE READ: The things that needed attention mentioned in the feedback kindly given by 'Knight Of 0rder' have been fixed; this map is now completely balanced.

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    Thanks for your message back btw. Yeah I ended up blocking off all possible entrances to the lifts apart from the bottom with two glass sails on either side. Something that added more aesthetics lol.

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    Actually also since the Tester's Guild only tests maps that haven;t been posted do you know of any other groups on any other sites where I can do the same thing?
     
    #9 xxJSGC123xx, Jul 19, 2011
    Last edited: Jul 19, 2011

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