PROCESS Process is a small map with a one way system with alt routes for getting about. It's a small symetrical map, basically an outer arena with a pit in the middle. The outer area meets up in the centre and goes higher to another room... Oh and theres a man cannon on either side of the area for those that like to 'jump in' Also it looks pretty So I'll get to the many pics shortly, but first - the weapons: 8x DMR (2 clip) 4X Needler (2 clip) 2x Laser 2x Sniper (2 clip) 1x Sword 1x Shotgun (2 clip) (Possibly removing 2x Plasma pistol) 8x Plasma grenades Also I'll provide another 2 download links at the end of this post, one will be of this standard map as seen in the pictures - and the second will be the same map minus any effects and lighting for anyone worrying about and frame rate issues if you have any. *EDIT: There is another download added at the very bottom of this post now with slightly changed weapon settings as requested with new pictures* So this is the man cannon alley - And here are the downloads again - Process Process B NO EFFECTS Anyway, I hope you try it, theres alot of fun to be had! Thanks!!! (Creator - XBL - Agent Gashflash) *EDIT - Link to new map with unfixed sword, no Spartan lasers - PROCESS C *This map now has 2x plasma pistols in replace to the lasers & an additional 2x needle rifles. Link to same new map with no added FX and lighting - PROCESS D Enjoy!
The map looks good aesthetic wise but there are possibly too many power weapons for a map of this size, I would recommend taking out the lasers as they are best suited for anti vehicle but there are no vehicles on this map making them pretty useless. One other thing i would recommend is moving the sword from fixed/phased physics as it makes you unable to pick up the weapon you swapped it for again, so the weapon just randomly floats in the air. Other than the weapon problems the map looks good and doesn't have the boring sea of gray like many maps do.
Thanks for the feedback, I have made some changes and added extra downloads and pictures - hope everyone likes it...
Shield doors = lots of lag. Lights and fxs = lots of lag. The glass on the bridges x-larges = lots and lots of lag. Otherwise, it looks good. I like your idea of the two sides separated by the shield doors, very original.