UNSC Training Facility

Discussion in 'Reach Competitive Maps' started by BranObliv, Jul 15, 2011.

  1. BranObliv

    BranObliv Forerunner

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    I made this map a few days back. I'm just wondering what you guys think of it. I know it could be better, but I like the basic concept.
    So the basic idea behind the map is a semi-symmetrical small to mid sized field where you have a bridge on each side going across and towers on each end. Next to those towers are the main bases which are connected by two separate bridges, one going up and one on a lower level. Also a center piece surrounded by smaller rooms give it a more cluttered, fast-paced feel.

    EDIT:
    I have made a few changes as were suggested. Mainly adding cover to the bunkers and cover on the bridges. I've also fixed the spawn point problem so there are now free for all spawn points. I also added some Spawn Cameras. So please download the newer version.

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    #1 BranObliv, Jul 15, 2011
    Last edited: Jul 17, 2011
  2. broccollipie

    broccollipie Ancient

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    This thread is not up to Forge Hub standards.
    This thread must meet the following criteria within twenty-four (24) hours, or it will be locked.

    - Must have a description of your map.
    - Must have at least one embedded screenshot or video that clearly shows your map.

    - Must have a download link.
    - Must have an unedited thumbnail image.

    Click here for a guide to embedding screenshots.


    Excellent job fixing your post.
     
    #2 broccollipie, Jul 16, 2011
    Last edited: Jul 16, 2011
  3. BranObliv

    BranObliv Forerunner

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    Okay, sorry, I fixed this one up for you.
     
  4. MCGreen24

    MCGreen24 Forerunner

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    From the looks of it, I think the map does have some potential. On the bunker, rounds, you could maybe have a little more cover, I suggest having somthing you could hide behind, like those struts, and maybe somthing like a railling or another sort of smaller cover. I havent downloaded this map but I think there would be a problem with randomly getting kill accross the map from DMR's and other ranged weapons. It does add some choas but from expirience with my map "Terraform" I had to eliminate some of the strait-line-DMR-fire as I call it. If I were you I would put structures, or one big structure, maybe where the open space is on the wall, coliseum is in the second picture. The bridged platforms may be a little to open too.

    Just some minor cover issues from what I see from the pictures.
     
  5. Turtle Warlord

    Turtle Warlord Forerunner

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    I have just tried to play this map with a four-player party. The first thing I noticed was a lack of free-for-all spawns. On team games, it seems like an average map. It falls victim to an all-to-common issue of a lack of cover. This allows the DMR to become extremely powerful in the hands of a skilled shooter. At certain points, CQC is near impractical.

    In a nutshell: Good geography, needs more cover.
     
  6. BranObliv

    BranObliv Forerunner

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    Okay I made some changes. I'm still a bit stuck on trying to fix the wide open spaces in the main floor area. Any suggestions on what to use would be appreciated. Also, I haven't added new pictures to reflect my changes, I'll do that within 24 hours.
     

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