Crossroads

Discussion in 'Reach Competitive Maps' started by Ideal Logic, Jul 16, 2011.

  1. Ideal Logic

    Ideal Logic Forerunner

    Messages:
    20
    Likes Received:
    0
    + C r o s s r o a d s +
    [​IMG]

    Crossroads was built to bring in a truely small map. Say you and only 3 friends want to fight each other, but you want the constant action that matchmaking and 8 player fights brings. Normal maps are just a bit too big for the four way fight. This map is made for that. The map is basically just four short tunnels that lead collide in the middle. Then I put some extra platforms outside, some weapons, a little detail, and done. So far, its a very fun map to play a quick match on when waiting for the friend to get off work so you can all go play co-op or something. And that's pretty much it. So I'll just let the preview wrap this up.
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

    Messages:
    337
    Likes Received:
    2
    The pics are really small so it makes it hard to get a good view of the map. I would encourage you to use larger pics. The map looks pretty basic and doesn't boast any flashy new aesthetic designs or anything.
     
  3. Ideal Logic

    Ideal Logic Forerunner

    Messages:
    20
    Likes Received:
    0
    It's not supposed to. Plus it was one of my first maps I made on Reach. It just so happened that I got lucky and made a fun map. :p
     
  4. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

    Messages:
    337
    Likes Received:
    2
    You can still make the pics larger for people to see. You are going to get a lot less downloads if people have trouble seeing your pictures. Here is a screenshot tutorial to help you out.
     
  5. I3ush

    I3ush Forerunner

    Messages:
    89
    Likes Received:
    0
    @Knight of 0rder: Geez, give the guy a break. You've completely criticized him in two threads, which isn't entirely wrong, but is unnecessary. Positivity would be appreciated. kthxbai. :)

    Back on topic, the map looks like a great, fun map. I agree that there aren't a lot of maps that provide the constant action that most people desire, and you've done a great job at providing that while also boasting some unique structures. Nice work. :D
     
  6. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

    Messages:
    337
    Likes Received:
    2
    @ I3ush You know it would actually be nice if you could see the map, but he makes his pics so small that you can barely see them. They are almost as small as the size of most signatures. I simply tried to enforce to the OP that having crisp, clear pictures would help to increase the views and downloads of his maps. Positivity is great, but sometimes realism is needed to balance it. If I post a map with just prefab buildings and you (enforcing the policy of positivity) tell me that it is unique and has never been done before then you are contributing to illusions of grandeur and giving me false hope in my map. Whereas you could have told me the truth, and I could learn to improve my maps and thus grow (evolve, if you will) as a map-maker.

    As for the actual map; I am not a fan of the large walkways scattered about. I do like the appearance of the tunnel section, but the walkways (from my point of view) kill the aesthetics of the map. Remember to keep on forging.
     
  7. Ideal Logic

    Ideal Logic Forerunner

    Messages:
    20
    Likes Received:
    0
    About the whole postivity and criticizing thing, realism is important. But positivity keeps realism from sounding so...offensive. The best way to help me out is to combine the two. Say what you like, but then point out any flaws, or what you don't like. Makes me feel like I did good, but I can do better. And the walkways I can agree on. The aren't that pretty. But remember this. This map my first fun map I made on Reach. One of the first on Reach in fact. And I'll be making all my next posts have larger pics too.

    About the whole postivity and criticizing thing, realism is important. But positivity keeps realism from sounding so...offensive. The best way to help me out is to combine the two. Say what you like, but then point out any flaws, or what you don't like. Makes me feel like I did good, but I can do better. And the walkways I can agree on. The aren't that pretty. But remember this. This map my first fun map I made on Reach. One of the first on Reach in fact. And I'll be making all my next posts have larger pics too.
     

Share This Page