Sanctum of the Fallen By The Abhorrent Sanctum of the Fallen is a large floating temple built by the Forerunners, a monument created to honor their fallen kin. Quite the classy locale for shoot-out, is it not? *** Sanctum of the Fallen v0.3 available for download *** Thanks to some feedback from Poolio at the Testers' Guild on the initial version of the map, I can confidently say Sanctum of the Fallen is shaping up to be a great map which is asthetically magnificient. Even better, the combat on the map is very varied and flows very well. The main issue was that the Sniper Rifle was absurdly potent on the map due to too many spots with very long sight-lines and a general lack of cover in many areas. SotF v0.3 is available currently for download, and (hopefully) has corrected the sniping problem. The intent is for the final product to be a competitive map (my first actual attempt at one) which supports the majority of gametypes (Invasion seems to be the once which won't be making it, the rest are in). SotF v0.2 doesn't support too many at the moment, there's still a ways to go with adding the objectives needed for most gametypes; nevertheless, it's still quite functional. v0.2 Changes - Spawn locations reworked entirely - Weapon locations completely redone (should hopefully still be fairly balanced) - Sniper Rifle set to team-only, as it could still be a bit too powerful. - Colour scheme expanded (red side, purple middle, blue side) - Teleporter Locations changed up a bit - Cover added to several locations on the map (the extra budget needed led to the reworking of weapon locations) - Infection-only SFX orb removed due to budget constraints (the red light could be removed to put this back in, but for the moment that's up in the air) v0.3 Changes: - All planned gametypes added. - Respawn locations redone (merged the FFA-only and Infection-only respawns into plain ol' respawn points), apparently there's a budget on the maximum number of objects (even those which don't use up part of the usual budget). - Sniper Rifle outright removed, (heavy) weapon locations tweaked as a result. - Drop Shield Armor Ability added - Teleporters tweaked again; red team can no longer go halfway across the map from their base, blue team can move between top & bottom levels with ease. SotF v0.3 supports the following gametypes: - Slayer, both team and free-for-all. - Juggernaut (because it doesn't need anything special) - Infection and its variants (only one safe haven, so you may want to avoid that particular gametype) - Capture the Flag; one flag, two flag (map not intended to have more than two teams), and neutral flag all supported. - Assault (one bomb, two bomb, and neutral bomb all work) - Stockpile - King of the Hill - Territories - Oddball - Headhunter Images View of the updated mid-level cover View of the updated low-level cover Aerial view of the map (v0.1), focusing on the red side Aerial view of the map (v0.2), focusing on the blue side and the updated top level Any suggestions, comments, and constructive criticism would be appreciated. Otherwise, have fun redecorating this floating masoleum with bullet-holes!
Looks like a very large and complicated map. I would agree that the sniper would be overpowered on this map since the map is pretty linear and has such long lines of sight. While on the one hand I feel like you should break those up with more divisions or rooms, on the other hand, some of cover you do have placed looks a little cluttered, such as on the bottom floor of picture 3 (right of the grav lift). On another note, the top level of the map looks so secluded from the rest of the map, without many ways up or even down, it doesn't look like it would be a good area to include in games like capture flag, but I could be wrong since I am judging from pics. Looks good for a first competitive map attempt, but still needs some work. Btw, I think it's funny one of my first unpublished maps on reach was really similar to this one in that from the outside it ended up looking like a cruise ship even though I hadn't intended it to. Doesn't look like it when you're on the map though, so no worries.