I'd like to have a razor-thin hard killzone on a map that uses falcons. Unfortunately, if the falcons are moving fast enough, they pass through without a scratch. It seems like I have to have the killzone at least 6.0 wide before it has any effect. I've also tried using the inverse--two hard safezones with an empty space in between. Seems to behave the same way, with the same 6.0 requirement. Is there any way to have a hard killzone have an instant effect regardless of player speed? :\
Is it 6.0 units wide? or is it .6 units wide? because from my experience a zone with a size of 1.1 usually does the trick at stopping players moving at 300% speed...
Make a teleporter that only affects flying vehicles, and put the receiver underwater or in a death barrier. Maybe that could work.