Teravolt

Discussion in 'Halo and Forge Discussion' started by Andrei Chikatilo, Jul 3, 2011.

  1. Andrei Chikatilo

    Andrei Chikatilo Forerunner

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    Okay, first things first, I have a past account on here, Floods. It's not linked to a current GT of mine so I'm not using it anymore. Feel free to delete it or whatever.

    Anyway yeah, first map I've posted about here in quite a while, probably the first since that giant steaming turd that I submitted to forgetacular. Teravolt is a four-way symmetrical map intended for heated, competitive play. It's a tad small (read: chaotic) for your typical 4v4 match, FFA and doubles are the preferred gametypes. The optimal player count is probably 2-6.

    Teravolt's layout is pretty simple. Basically a reverse layer cake. The top layer is a thick ring (more like an octagon, but I'm calling it a ring), that doesn't feature a lot of natural cover aside from the walls on either side of the path. One level lower is what'll probably be called lower ring, which is a bit smaller, but also has more natural cover, as well as four rooms to duck into, containing teleporters which warp you the room directly across. Use these to lose heat, confuse opponents, or simply to amuse yourself. The lower level is rather small, but also has some decent cover, and the rocket launcher spawns here.

    This map lacks any real strongholds, for the most part. That was a conscious decision of mine, to keep things moving. Obviously top ring has the high ground and provides the most maneuvering room, but the lower area houses all three power items, contains more cover, and is a crucial transportation route to ambush enemies, especially with radar off.

    Now, screenshots:

    Red base
    [​IMG]

    Green base
    [​IMG]

    Blue base
    [​IMG]

    Gold base
    [​IMG]

    Evade AA (gold tunnel is located under gold base)
    [​IMG]

    Active camo powerup, opposite of evade (obviously)
    [​IMG]

    Best I can do with a top-down view (I got a bit of clutter up in the ceiling. Aesthetics, you know). You can make out rockets from here.
    [​IMG]

    Mmmmm. Aqua. I have tested earlier versions of this map, which also had the juicy filter and two lights (red and blue at the appropriate bases), and no one noticed any framerate trouble. And I asked them to look for framerate lagfirst and foremost. I also removed the sniper nests and about half of the tunnel longs, which I hear are lag machines. I still have over $6000 budget left, so I don't see any reason why this one wouldn't perform (still gonna test it though, obviously).

    Unfortunately, I don't have a download link yet. I wanted to throw it up in my fileshare this morning, but for whatever reason the upload kept stalling. Maybe I'll have more luck tonight. Until then I think you can piece the general idea together based on the screenshots above.

    I want only positive feedback.
     
    #1 Andrei Chikatilo, Jul 3, 2011
    Last edited: Jul 3, 2011
  2. FaceMelterKitty

    FaceMelterKitty Forerunner

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    Looks like a well forged map from the angles you have given so far.
    Tips for future:
    -4 Way Symmetrical Map = Rotationally Symmetrical
    -Photoshop will help add a better perspective to your photos, and create somewhat of an image for yourself, i.e. advertisement
    -Don't expect only positive feedback (for future reference) as constructive critism is the only way to learn!
     

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