Octane

Discussion in 'Reach Competitive Maps' started by mcclintonsl, Jun 30, 2011.

  1. mcclintonsl

    mcclintonsl Forerunner

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    (UPDATED DOWNLOAD LINK FOR THE NEW HALO WAYPOINT FILESHARE)


    Hello!
    Although I have been on the site and forging for ages, this is the first map ive attempted to post.

    This is Octane, its a small, fun, symmetrical map built in the Quarry - with an explosive difference!

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    These are the identical base:
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    Front of bases above
    Back of bases below


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    The bases are smooth and you can get up to them from almost every angle. They are surrounded by rocks for cover and there are lots of respawn points behind them, to stop spawn killing.

    Now for the best part of the map, the center platform. it is the highest point with a sniper rifle just above it, held by two flag stands. It is visible from the ground so expect a battle there when it appears.
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    WEAPON LIST

    Dmr x 3 one in each base and one in neutral base
    Nr x 3 one in each base and one in neutral base
    Needler x 1 opposite neutral base
    Sniper [1 extra clip] X 1 above central platform
    Shotgun [1 extra clip] x 1 below central platform
    Grenade launcher [2 extra clips] x 1 in neutral base
    Plasma Grenades x 6 two in each base and two in neutral base
    Frag Grenades x 4 two in each base
    Health packs x 8 two at each base and 4 under central platform



    My goals for this map:
    -Have a fusion coil bridge so that the paths, flow and strategies of the map can change.
    Adding a new side to capture the flag and assault games; do you take the longer safe path or the risky short path?

    -Make it easy to move around the map and stop people just sniping from bases. The bases are low and accessible from almost every angle, this makes objective more unpredictable and tactical as there is more than just three chockpoints into bases eg. Asylum.

    -Make the map small and action packed by stopping camping and minimizing cover.




    The map has neutral respawn points but week team respawn zones act over each side of the map. In play tests, the spawning has worked very well.

    The map is set up for all gametypes except race and invasion. I would say Slayer and Assault are best for this map.

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    Finally, the most important thing about the map, it uses the Classic slayer gametypes Bungie.net : Reach : Player File Share

    Or at least needs the classic movement speeds:
    Player speed: 120%
    Jump height: 125%
    Player Gravity: 150%
    If these setting are not applied you will not be able to make all the jumps you should be able to.
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    Thanks for your time, Please download and try it out, I would love feedback on my first uploaded map : )




    By mcclintonsl.



     
    #1 mcclintonsl, Jun 30, 2011
    Last edited: Jun 20, 2012
  2. NinjaDeLaNoches

    NinjaDeLaNoches Forerunner

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    the looks on this map are amazing! I love the idea with the fusion coil bridge, but because of that it wont be considered a competitive map. Great idea and great forging!
     
  3. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    this map has a good concept but im afraid its too dull. if i were you, i would consider adding more structures around the edge of the map so player have a reason to go there.

    In my opinion though, the map is good.
    The fusion coil bridge is brilliant but you'de have to be either determined or suicide if you think of crossing it (unless you have evade)
     
  4. styxman34

    styxman34 Forerunner
    Senior Member

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    It looks like there isn't enough cover, and with a sniper rifle on it, that can be a problem.
    Also, try not to put two power weapons right next to each other (the shotgun and sniper rifle), as one person could easily hold too much power. But the fusion coil bridge looks awesome and original, though I have seen destructible bridges before.
    I think if you took out the sniper rifle, it could be a really fun and hectic FFA game.
     
  5. mcclintonsl

    mcclintonsl Forerunner

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    Well to be honest, in all the games I've played on it, the bridge is not always the center of attention. If your not directly in a battle with someone, there's a fairly high chance your survive the bridge. Thanks for the comment!

    So basically anything that adds a bit of excitement to a map is not allowed : (
    Thanks anyway, glad you like it!

    Both power weapons have very little ammo and they are usually highly contested, making it hard to just camp with them. If you do play this map and you get the sniper, don't expect to sit back and pick em' off, you'll need to be able to snipe under pressure.
    Thanks for the comments guys : )

    [br][/br]
    Edited by merge:


    Bungie.net : Reach : Player File Share

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    Edited by merge:
     
    #5 mcclintonsl, Jul 9, 2011
    Last edited: Jul 29, 2011
  6. The Barracuda

    The Barracuda Ancient
    Senior Member

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    To start off: don't bump! Bumping may be useful BUT it is against the rules so stop that...
    For the map...well the fusion coils are an interesting idea but the rest looks like you made it in about an hour...there is very little cover from what I can see which is never a good thing. You can basically can shoot from one end of the map to the other and people can't hide anywhere to not be hit by these shots.
     
  7. DominationQ

    DominationQ Forerunner

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    From what I see, I don't think sniping will be any problem. The sightlines are long, but the height and position of the structures gives you some leeway. The fusion coil bridge is kinda silly, and I don't really think that when it respawns that it would stop a sniper from staying in the middle, but the platform is low enough that that isn't really an issue. Staying in the center with the sniper really wouldn't be the greatest idea anyways. Plus it would be easier to walk across a wider fusion coil bridge instead of one that long. But still an interesting idea.
    And yeah, no bumping! Even though I would absolutely love for more people to look at the thread for my map, I would never bump it for that purpose. Maybe throw some links in the sig and post in other people's threads about their maps, and hope they care.
     
  8. ArmadillosTHFC

    ArmadillosTHFC Promethean

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    i really like the idea behind this map, but, the fusion coils mean it wont be seen as purely competitive, but more of a casual map.
    things you might want to do:
    -a little more cover, especially around the center
    -add another route to center mid, i.e. one ramp and then a gravlift from the neutral base
    -get rid of the lights, they arent necessary. if you think this would disrupt orientation, maybe colour the pieces and add some aesthetics to the bases. also, Lights=Lag

    i really like the idea, so keep it up!
    i hope i was helpful
     

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