Deleting Objects using Haloball Gametype

Discussion in 'Halo and Forge Discussion' started by ♥ Sky, Jun 29, 2011.

  1. ♥ Sky

    ♥ Sky I Beat the old Staff!
    Senior Member

    Messages:
    1,776
    Likes Received:
    4
    Simple problem I need some sort of help with.

    I seem to be having trouble setting up a gametype where a player picks up an Armour Ability and uses it to run around the map, completeing puzzles.

    I think I have the right settings, using the AA with the HB_Goal label, and the deletable objects with the Skee_Ball_Object label, but whatever I do, the items don't seem to disappear. I have tried increasing the size and shape of the zone that the AA has, but this doesnt seem to work either. What am I doing wrong?

    Any tips would be much appreciated.

    Kthx :D

    ♥ Sky
     
  2. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    Is the HB_Goal set to a specific team color? It needs to be team-specific - if it's neutral the game doesn't see it as valid for scoring. (You can't do FFA Haloball, if you're wondering.) Apart from that, the only thing I know that affects it is the shape settings - it needs to be sufficiently large that it encompasses the center point of the object that is set as a skee ball obj.
     
  3. ♥ Sky

    ♥ Sky I Beat the old Staff!
    Senior Member

    Messages:
    1,776
    Likes Received:
    4
    ****, thanks very much, I didn't set it up for teams DERP

    ♥ Sky
     
  4. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    Glad to help!
     
  5. BarbaricEmu

    BarbaricEmu Forerunner

    Messages:
    7
    Likes Received:
    0
    hey before you get too much progress listen up... every 45 seconds or maybe minute EVERY Skee_ball_obj in the game will despawn. They then respawn depending on the respawn time which might mean never. This causes a huge problem for puzzles because things will randomly be gone and someone could just skip around the map. This is the reason you should NOT use insane gametypes for puzzles. i had to learn this the hard way after creating a puzzle that probably took over a week and many many hours
     

Share This Page