MLG Mlg conflict

Discussion in 'Reach Competitive Maps' started by jipisig, Nov 26, 2010.

  1. jipisig

    jipisig Forerunner

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    MLG CONFLICT

    A-symmetrical layout.

    Game Types:

    4vs.4 Slayer
    8-Player FFA
    4vs.4 CTF

    (If you request a specific game type to be added I will be more than happy to oblige)

    Please leave any feedback…

    Weapon / Respawn Time / Number of weapons / Spare Clips

    Rocket / 178s* / 1 / 1
    Sniper / 118s* / 2 / 1
    Grenade Launcher / 118s* / 1 / 5
    Plasma Pistol / 90s / 1 / 2
    Evade / 1s** / 1
    DMR / 10s / 4 / 2
    Needle Rifle / 60s / 2 / 2
    Magnum / 60s / 1 / 2
    Frag Grenade / 30s / 4
    Plasma Grenade / 30s / 4
    Health Pack / 30s / 2

    * = Constant Timer.
    ** = Timer begins after body has disappeared. 34 seconds after someone dies.

    Side notes:
    (weapons) There are 4 main power weapons. Rockets are placed at the bottom of Green Room. Two snipers, one at both teams snipe towers. Grenade launcher is completely across from rocket spawn inside Gold room. Plasma pistol is in between both red and blue lifts. A magnum is located next to the “ribs”, near evade. Two needle rifles, one at both top green room entrances. Finally 4 DMRs, one at both teams “struts”, also one at both teams starting spawns/bottom two-way nodes. Grenades and health stations are in obvious locations once you explore the map.
    (tricks) Tap the “A” button next to the health stations and you will climb up to either teams “struts/top two-way node.

    If you prefer regular Slayer instead of MLG, look for my original version either on my file share or in the “reach competitive maps” section of Forgehub.

    Link to original version: http://www.forgehub.com/forum/reach-competitive-maps/114518-conflict.html

    Pictures

    BLUE TEAM INITIAL SPAWNS
    [​IMG]
    RED TEAM INITIAL SPAWNS
    [​IMG]
    TOP GOLD
    [​IMG]
    INSIDE TOP GOLD/GRENADE LAUNCHER SPAWN
    [​IMG]
    BOTTOM GOLD AKA "RIBS"/EVADE SPAWN/PISTOL SPAWN
    [​IMG]
    "BALCONY"
    note:the "ribs" connect top gold and the balcony.
    [​IMG]
    RED AND BLUE LIFTS
    note:in between the lifts aka balcony, look for a small drop hole for the plasma pistol.
    [​IMG]
    GREEN ROOM
    [​IMG]
    BLUE SNIPE TOWER
    [​IMG]
    BLUE TEAMS HEALTH STATION/TOP TWO-WAY NODE
    [​IMG]
    BLUE TEAMS STRUTS/TOP DMR SPAWN
    [​IMG]
    OVERVIEW
    [​IMG]
     
    #1 jipisig, Nov 26, 2010
    Last edited: Nov 26, 2010
  2. NME

    NME Forerunner

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    this map has the potential to be on the MLG play-list. i personally liked the map the minute i played on it.
    kudos to a well designed and balanced competitive map.

    only thing is snipe locations. you might want to relocate them due to fact that you have to go directly into the enemies corner side to get to if you want to steal it. a good location might be somewhere near the struts or top teleporters (just a though) a good example of what im talking about is the map Asylum. how you can sneak up and steal the snipe without actually being in the enemies base. (remember just giving you some ideas)
    and the rib area is good but you don't need that many pieces to make it work the way you have it.
     
    #2 NME, Nov 27, 2010
    Last edited: Nov 27, 2010
  3. jipisig

    jipisig Forerunner

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    Weapon locations were the main thing I made countless changes to. Having everything equally balanced and fair was one of the most important things I put a lot of time and thought into. I actually considered putting them in the area u described. I thought that might be too easy for the opposite team to obtain. If it was to close to the “tele” you could go through, grab it and run. If I placed it next to the struts, to close to top gold, map control could be dominating for one team. Initially I was thinking of replacing grenade launcher w/ the sniper and having only one on the map. Then moving the needle rifles in the place of the snipers. That would probably solve your dilemma. As far as fun factor, two snipes always makes for amazingly fun game play. I personally love out sniping the opposing teams. I am not sure if you have play tested the map, but if you watch a video I have posted in my file share of 4vs.4 game play, you will see it is actually much easier than u think to grab the opposing teams snipe. The top green room allows you to travel safely into enemy territory. If you go up the lift grab the snipe, you can jump off and run back into top green safely. Yet the thing about the snipe lifts is that unlike my quiet shield door lifts, the sound warns either team. It’s a risk but the pay off could be very rewarding.

    As for the “ribs”, initially they were meant for cover. With out proper cover for bottom gold players would most likely rarely use this area of the map. So if I took out some of the pieces, in my opinion, the surrounding top area would be over powering. Connecting top gold to the balcony was something that just happened.

    I appreciate your input and if anyone else has an opinion I am open to any/all suggestions. Also I would like to hear anyone’s opinion about having one sniper top gold and taking out grenade launcher. Then moving both needle rifles where snipers were. Having 2 power weapons instead of 4. I just think doing so would defeat the purpose of building both snipe towers. Yet, it could turn that area into just another way to travel around the map instead of a snipe camping spot. Teams would have to battle for control over top gold/snipe and green room/rocket. If I did make those changes then I would obviously make respawn point changes also.

    Looking forward to any/all feedback/advice… Thanks ^_^
     
    #3 jipisig, Nov 28, 2010
    Last edited: Nov 28, 2010
  4. NME

    NME Forerunner

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    sounds good to me. you cleared it all up. i did play tested this map with some buddies of mine we give you props and were all keeping this on our hardrives for future custom games.
     
  5. Nyte

    Nyte Forerunner

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    it looks really good, im gonna have to give it a download and play it whenever i have time and ill be back later to leave more feed back on the map and make sure i have a proper opinion before i actually say any criticism on your map my good friend.
     
  6. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    i would very well love to see this on the playlist.

    the only problem i can see is that some of the structures could be a bit destracticting and campable when in combat. but the aesthetics are amazing.
    theres plenty of cover also.

    not too shabby.
    keep up the good work, man. im excited to see what you have in store next..!
     
  7. jipisig

    jipisig Forerunner

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    I finally posted one of the maps I have been working on when I find time. It is posted in the Competitive Maps section. All of the weapon spawn times fall under the MLG Maps section. The reason it is posted in the competitive section is because I still have other ideas for MLG game play. Yet I have not found the time to add those features in.

    If you liked this map check out my newest creation Myriad:

    Link: http://www.forgehub.com/forum/reach-competitive-maps/127890-myriad.html
     

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