Conquest

Discussion in 'Reach Competitive Maps' started by puredragon222, Jun 24, 2011.

  1. puredragon222

    puredragon222 Forerunner

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    Conquest

    Created by Puredragon222

    Map Description
    Conquest is a Symmetrical map, solely focused for Team Slayer games.
    Both Red and Blue Teams start off with a Machine Gun Turret, Sniper,
    2 DMR's and a Spiker in their base, with additional weapons including
    a Shotgun and a Grenade Launcher in towers, a Needler and a Plasma
    Rifle near the teleporters, and a Plasma Launcher and Spartan Laser
    in the dead centre of the map. Both teams also start off with a Mongoose.




    This shows the overall layout, from Blue Base
    [​IMG][​IMG]

    View from top of Red Base, Shotgun tower on the left and 'Nade tower on the right
    [​IMG][​IMG][​IMG]




    Thanks to anyone giving Feedback below!
     
    #1 puredragon222, Jun 24, 2011
    Last edited: Jun 24, 2011
  2. If you need help with the pictures, you should try this.
     
  3. puredragon222

    puredragon222 Forerunner

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    Fix'd, thanks!
     
  4. Information
    Congratulations on fixing your post. I hope the link helped you very well, and it should be used for future reference. Anyways, the concept of this map looks pretty cool. But what I like about this map are the two bases (Red and Blue). I like how you used 1x4 Blocks well, as they are one of my favorite objects. By the way, what is the Spartan Laser for? I see there are no Heavy Type Vehicles on the map.

    Suggestions
    May I suggest adding railings? As this is vital for a map built on air. I think that either the Grenade Launcher or the Sniper Rifle should be used as the weapon in the middle. But that is up to you as you are the creator. But I think railings are a much needed necessity. How is gameplay? Is it smooth, close quarters, or medium to long range? Other than that, I see not many things wrong with this map.

    Kudos
     
  5. puredragon222

    puredragon222 Forerunner

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    Thanks for the info, I was going to put railings in, but I guess I forgot. Gameplay-wise, the map features fairly close combat to control the middle buildings, with a bit of longer-range between the bases, especially at the top. The Spartan Laser is to include an incentive to hold the middle base, and I think Rockets are too overpowered.
     

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