YouTube - Halo Reach Forge Map "Submission II"‏ The birth place of the strange lethal orange spheres found on this ring has been discovered. Weapons: DMR x2 Sniper x1 Rokets x1 Shotgun x1 Energy Sword x1
I saw Z-fighting between the coliseum walls on the second level. You need to fix in order to obtain more downloads.
Says your opinion, maybe some people like that? Plus I used this so that people can zig zag in order to loose people pursuing them while they run for the lifts in the corner
Z-Fighting is when two or more objects "fight" over which one is being shown. Not what you are thinking I think.
I think you are talking about vertical combat? No, that is fine, Z-fighting(the textures of walls are on the same 3d plane. This makes a strobelight looking effect... it is ugly.) is not good. Vertical combat is fine. Anyway, as always from you it looks great and with a few changes it could be great. The sword is RvR i can see, but perhaps a bit overkill? It seems that there would be a lost cause for someone with sprint. Killballs are a neat toy, but tend to get old- seeming as they're in most of your maps. I'm sure that you could come up with something else. You've got a lot of aesthetic value in yourself. That's about it then, I like how it is in the coliseum, but one barely realizes it. Well done on this map.
Knight of 0rder: "I saw Z-fighting between the coliseum walls on the second level. You need to fix in order to obtain more downloads." ^^Funniest thing I've read all day. The map looks alright. It seems very open though and I can see no reason to be on the bottom floor as it's a death trap. In your video the entire match played out on the upper floors and anyone who spawned down below immediately searched for a way up. I've also noticed it has some instances of standing cover, which is when the cover isn't built into the map, but rather objects are placed specifically as cover and it never looks good. The rockets also have a ton of ammo...4 shots seems more fair. I'd say it's a good start, but it appears to lack much testing. I hope you do some more work and edit this post with a newer version.
Z-Fighting (flashies) have been found on the left side of the kill ball tube near the rockets and in front of red base before the bridges. Also, I might recommend replacing the shotgun with a concussion rifle and switching the spawns, people tend to rush the sword more than they do the shotty, and the concussion rifle counters the sword quite nicely. Anyway nice map, fix those flashies and youll have youself +1 DL.
Negative "Flashies" or Z-Fighting can be found all over the map. As I have said earlier you need to fix this. It is very unpleasant to look at. You also have to many power weapons. I found a sniper, shotgun, sword, and rocket while playing. You only need one or two power weapons for a 4v4. If you want to keep all of those weapons, you should reduce the clip size of them. The gravity lifts aren't very pleasing to the eye. They looked like they were randomly placed just to get you up to the next level. You should make it blend in more with the map. Maybe you should place it on an interesting stand or add some aesthetics around it. Positive The map had some interesting aesthetics such as the kill ball track. This is one map where the kill ball actually looks good. You have an interesting design, many levels, and original walls design. Gameplay The bottom of the map is a death zone. If you are on the top you have a huge advantage over the bottom. Some parts, like the top of the map, have a huge line of sight and can hit everybody. The rocket launcher dominated the map. Whoever had it would win the game. It had six shots which is way too many. I hope that my feedback will aid you in the future.
Thanks for your feedback guys and thanks for describing Z-Fighting lol I agree about the power weapons and with the bottom section and grav lifts, Ill remove some of the power weapons, lower clips, and make the LOS from top to bottom more limited.. Any other ideas or suggestions?