Fault Line

Discussion in 'Reach Competitive Maps' started by ScareCrow813, Jun 21, 2011.

  1. ScareCrow813

    ScareCrow813 Forerunner

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    Fault Line (version 2)

    Fault Line is a Symmetrical map based on a active "fault line. During the game gameplay, strategies, camping spots will change do to the fault line. There is a tunnel going around the entire map connecting to a bridge. Fixed spawning and walls and added cover to the tunnels.
    Weapons:
    Shotgun
    2 Plasma repeaters
    2 Assault rifles
    2 Plasma rifles
    4 frags
    4 plasma
    2 Machine gun turrets
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    #1 ScareCrow813, Jun 21, 2011
    Last edited: Jun 23, 2011
  2. Kerod98

    Kerod98 Guest

    WOW! I am definetily downloading this.......
     
  3. Berb

    Berb Forerunner
    Forge Critic Senior Member

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    Guests can post?!?!?!?!

    Anyway, onto the map...
    What weapons are on it? You should probs include a list.

    It sort of looks untidy with pieces overlapping and rotated all different ways. If youre going to use a block as a wall piece, I recommend facing them all the same way...
    And take out the z-fighting, I can actually see it it one of the pictures
     
    #3 Berb, Jun 21, 2011
    Last edited: Jun 21, 2011
  4. ScareCrow813

    ScareCrow813 Forerunner

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    Thanks Kerod and berb do you mean the 5x5 blocks are rotated at different ways along the wall.
     
  5. styxman34

    styxman34 Forerunner
    Senior Member

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    If you look in the second picture, there is some z-fighting with the cover piece and the 5x5. To prevent this, Get everything in the coordinates you want, and if there is z-fighting, nudge one of the pieces ever so slightly. I'm not sure what he means by pieces by rotated weird though.

    Anyways, I think the concept that you've got going is pretty cool, and I'm pretty sure it hasn't been done to this extent in a competitive map, but I need to know more about how it works, and what kind of changes come into gameplay throughout the match.
     
  6. NinjaDeLaNoches

    NinjaDeLaNoches Forerunner

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    nice idea of the chaning map! the only thing i would change are the walls, they need some cleaning up. Use exact blocks to make it look better
     
  7. BlackHand111

    BlackHand111 Forerunner

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    If I may, I've played on this map before - I'm probably one of the guys in the pictures, actually. But anyways, the walls do need cleaning up, and the changing map is pretty cool, but it isn't AS drastic as ScareCrow made it seem. Pretty much what happens is at the beginning of every round, it's a fairly open map. After a while, rocks spawn up around the map and tighten up choke points, add more cover, and look cool while doing it. They're meant to add the idea of an earthquake on the fault line. As an example - all the rocks you see in the pictures wouldn't be there at the very start of the round, but they would start to come in after a while.
     
  8. ScareCrow813

    ScareCrow813 Forerunner

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    the reason it doesn't happen so fast was that during testing i was standing next to the rocks and it spawned on top of me. Thank you for the in depth feed back
     

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