How to keep from releasing a map?

Discussion in 'Halo and Forge Discussion' started by Packeranatic, Jun 21, 2011.

  1. Packeranatic

    Packeranatic Forerunner

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    I and my brother/forge partner have been working on a trilogy of puzzle maps. Since I released Frameworks, the sequel, Waterworks became ready for testing shortly after. I have tested it with several people and am fairly confident there are no breaks (However there are multiple ways to do challenges, and it is encouraged to try alternate methods, but no way has been found to skip any).

    My problem now, is that I'm going stir-crazy waiting to release this map, but I don't want to rush it. Any suggestions?
     
  2. pinohkio

    pinohkio Ancient
    Senior Member

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    Release it July 1st like your signature says.
     
  3. Packeranatic

    Packeranatic Forerunner

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    It's done, I've used up all the budget, added some aesthetic touches, I can even complete consistent speedruns around the same time. I'm just worried if I release it too fast a break will be found/ithinkimparanoid.
     
  4. WWWilliam

    WWWilliam Forerunner

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    Do what I do, Get a idea get excited make 80% of the map get bored never get around to finishing it and never gets released.

    But sounds like you want someone to try and break your puzzle map which is hard to do because i find it hard to know in puzzle maps if I'm breaking it or just doing it the way it was meant to be done. I dunno if testers guild does puzzles ask them or someone who is good at breaking puzzle maps if they can't break it just release it, If all else fails release it and if a break appears 2minutes later make a v2 no harm done.
     
  5. Packeranatic

    Packeranatic Forerunner

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    This sounds like my best option. How are people going to break it if it isn't available to a lot of people? Plus I had metalforgere test my map (we both didn't have mics), and he was right on the ball with some of the challenges, so I know that it isn't impossible to do.
     
  6. Berb

    Berb Ancient
    Forge Critic Senior Member

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    If you're the creator and you've played it hundreds of times (testing and during building) you should know if there are breaks.

    If you can't find a break, good chances are there isnt one
     
  7. broccollipie

    broccollipie Ancient

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    Exactly. Your puzzle maps are pretty durable anyway; go for it.
     

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