Deadlocked Created by BL00DREDD Map Description What became known as "The Greenhouse", this Forerunner observatory was repurposed as a UNSC outpost during the war. 6-10 players recommended. The map is a mid sized symmetrical field with tiered levels on one side and outdoor walkways on the other. Plenty of ways to get around the different levels for some good slayer and objective gameplay. Weapons include Sniper Rifle x1 Energy Sword x1 Concussion Rifle x1 Grenade Launcher x1 Shotgun x1 DMR x6 Needle Rifle x7 Pistol x2 Neelder x2 Spiker x2 Plasma Rifle x2 Plasma Repeater x2 Plasma Pistol x1 Plasma Grenade x4 Human Grenade x4 Outside view of the map Blue base Red base/side of map Top level and Mid Top landing Thanks go out to DeltaEchoForce clan for testing this map out and for the encouragement to get this map some recognition. Also to whoever downloads and enjoys the map. Let me know what you think guys!
This looks like it is way too cluttered. The third picture especially conveys this message. Some of your pieces like the strut in pic 3 and the 1x2 in pic 4 look ugly to me. They look like they are just thrown there. Try to make all of your pieces feel like they are one, and not just pieces, if that makes any sense. Also, your sandbags don't really fit the map. The rest of the map is gray, blue, and red. Then there are some random tan sandbags there. I know why you have them there. You are trying to add some cover which is good, but I would use a different piece instead. Maybe Platform Ys or Braces. Those are two pieces that add a lot of color. From the pics I can see a lot of color which is good. Many many maps struggle to get any color on their maps. I like to say those maps have the gray syndrome. Your map does not have the gray syndrome. I will try to get a game on this so I can comment about gameplay, but in the mean time I hope that my advice will help you in some way.
I can see what you mean by cluttered but those pictures really dont do the map justice. I suggest you try it out so you can see what I mean. Its hard to tell what belongs where because of the angles.
First off the map has too many power weapons. At first that is hard to notice due to the fact that many power weapons are concealed by a poor P.O.V. or they are placed in seemingly random locations. The weapons also have way too large of a clip size. Every single power weapon had the default amount of ammo; when you have so many power weapons, you do not want full clip sizes. Like I said before some of the pieces such as the 2x1 block and the strut are aligned very awkward. Also some of your pieces line up poorly such as the cover and the ramp in the 2nd pic. You go through the cover and you bump straight into the middle of the ramp. Some of the pieces don't seem to fit in such as your sandbags and your brace tunnels. Just a side note about the brace tunnels; they were severely camped. I suggest to get rid of them. One thing that I did like about the map was the man cannon. It shot you perfectly through the air. I hope my criticism will help you to forge a better map.