As someone who likes to make puzzles in Halo's forge, I'm curious as to what others opinions are on them and what you would like to see more from the puzzle genre. As I mostly just play puzzles solo for the sheer entertainment value it brings me to figure out a challenge with the given items, I would like to ask other players some questions (if they apply to you): 1. What is it about puzzle maps that draws you/others in? 2. What is it about puzzle maps that turns you/others away? 3. Do you play solo or with other people? 4. If Forge World had anything, what would you like to see made in terms of a puzzle map? 5. In your opinion, what is the weakest aspect of puzzle maps? 6. What is the strongest aspect of puzzle maps? 7. Lastly, do you think difficulty level is subjective? Feel free to answer any of these, your input could help puzzle maps everywhere.
1. Clean looking, not too short. 2. Sloppy aesthetics, lots of jumping. 3. I love 2 player co-op puzzles, but single player ones are good too. 4. Animated pieces. (As in, they rotate/move during custom games.) 5. Lots of jumping. No originality. Same old "turret in the wall" "mongoose in the wall" puzzles. 6. Clever puzzles. Not frustrating. 7. I don't like puzzles where you can't beat the earlier rooms easily.
I agree with this so much. I have tried to incorporate it so often it is frustrating. The most we can do is make a roving death chamber or a moving scoring object.
1. I have always loved games like The Legend of Zelda and Portal, so I love enjoying new challenges and using my brains (all 7 of them.) Checkpoints are a necessity. 2. Incredibly difficult puzzles, often difficult to repeat later. I like using my brain, not hoping I can kick a stool perfectly or make a ridiculous grenade/ trick jump or die instead. 3. I play either, if I have friends with me, multiplayer. 2 player ones are really fun though, so much easier when you can collaborate. 4. Moving pieces would be amazing, or a switch system so you could easily set doors to open or things to move by pushing something. 5. Continued jumps and puzzles that offer no key point to start. Grenade jumping challenges- they just suck for those of us who can't do it well. 6. Puzzles that are challenging but make you think or collaborate. I am sick of glitches, I can't put enough emphasis on this. 7. There are a lot of high difficulty maps out there, I wish there were a few more medium difficulty maps that would be better for people who don't make puzzles and haven't played many. The hard maps should stay hard, but not difficult to accomplish- difficult to figure out the first time.
1. I don't play them often but sometimes i feel like doing one because I haven't in a while and if someone I know can't finish it. lol THISSSSS SOOOO MUUCCCHH!!! I would play so many more puzzle maps if they where logically solvable and not random glitch's or tricks. Example: -I Need to get up there I can't jump hmmm I know i'll go get that grenade and grenade jump up there. =GOOD! -I need to get up there I can't jump hmmm I can't figure it out I'll check the cheat page and ruin the so called fun. Cheat page says"Get a grenade drop it two steps left from spawn point then jump into the corner asap and shoot the tnt then a path will appear magically =BADDD!! That's impossible to work out which isn't fun. 3.Mostly solo but co-op ones are usually harder and require team work ones where I compete against someone are funner imo 4.Really smart logical puzzles. 5.lack of direction and signs. 6.Climatic rewards when finishing. 7.Difficulty should be hard. No point in a easy puzzle but if your making it for new players to learn how to move and shoot make a easy one
1. Difficulty/challenge. 2. Maps that use the same puzzle technique multiple times. 3. Solo. 4. Disappearing and reappearing objects. 5. Puzzles that everyone knows about and they use in every map. (unoriginality) 6. Originality and puzzles that really require you to think. 7. Yes, I don't like puzzles that are very easy to beat.
Personally I dont like puzzle maps. Even though I have huge respect for the authors who forge puzzles, I have no tolerance for them. I prefer a challenge over a puzzle any day.