Battleships

Discussion in 'Halo and Forge Discussion' started by NlBBS, Jun 17, 2011.

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  1. NlBBS

    NlBBS Forerunner

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    Battleships
    created by NlBBLES and Spawn of Saltine

    Concept:

    Based off the classic board game.

    Map:

    2, 4, 8, 12, 16 players.

    I'm far too lazy to take pictures, so instead, I decided to make a small bungie video....at 2:30 in the morning.

    [bungievid]19136001[/bungievid]

    I'll get a test version up in my fileshare soon. This will have to suffice for now.
     
  2. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    you take turns moving about, but how do you enforce that rule?
     
  3. alreadyRogue

    alreadyRogue Forerunner

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    Looks like the **** nibbles, I cant wait to play on it in some test games :). Second sentence.

    looks like they can only use the vehicles when the hill is on their side, hence, 'hill moved' in the video
     
  4. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Looks like the hill moves to the other side, and seems as if you are either in the hill or not, you have a trait that allows you to be in the vehicle and move freely and the other side has no such traits and remains slow and without the hog.
     
  5. 12qwazx

    12qwazx Forerunner

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    Looks great! When is the next test lobby?
     
  6. boomerdude

    boomerdude Ancient
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    THIS LOOKS AMAZING.... i had no idea that you could do that with gauss hogs.... i can't wait to see the finished product.... any chance of different vehicles such as wraith or any others? but this will be on my list when it comes out
     
  7. NlBBS

    NlBBS Forerunner

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    Gauss hogs are the only vehicle that have this glitch.

    As far as how the game goes:

    1. The game starts with a neutral hill which covers the entire play space. The turret operators are forced to pick up CPU's which disable them from dealing damage for the duration of the first hill. This first hills purpose is to ensure that everyone can safely position their before the first single sided hill is given.

    2. Teams switch off with 15 second hills for the duration of 3 minutes, or until everyone has been eliminated.

    3. When in the hill; you can deal damage, get in vehicles, move incredibly slowly as a human (to catch up to vehicles if necessary) and re-position your vehicle.

    12 hills:

    1st hill: Neutral
    2nd: Red
    3rd: Blue
    4th: Red
    5th: Blue
    6th: Red
    7th: Blue
    8th: Red
    9th: Blue
    10th: Red
    11th: Blue
    12th: Neutral


    EDIT: Spawn and I will hopefully be running tests as much as possible. If you're interested in testing, send an invite to either one of us.
     
    #7 NlBBS, Jun 17, 2011
    Last edited: Jun 17, 2011
  8. Erupt

    Erupt Forerunner
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    As much as I hate to say it... This is probably the best minigame I have ever played. Great job, guys.
     
  9. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I would say this is probably the most creative minigame out there right now. That said, I didn't find it all that fun. Luckily everyone else did! Godd job Nibs and SOS.
     
  10. cluckinho

    cluckinho Well Known
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    QFT.

    BUT it is very creative and innovative and I might have to try it again. Hopefully I'll change my mind. Also, it definitely needs an aesthetical overhaul.
     
  11. Matty

    Matty Ancient
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    grid flooring?
     
  12. NlBBS

    NlBBS Forerunner

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    Yeah, just to try to semi-capture the feel of the original game.
     
  13. Dinosaur Drugs

    Dinosaur Drugs Forerunner
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    I don't understand how the gauss hogs are able to shoot through the walls? I've attempted to make a type of battleship minigame before but it didn't work at all and this just blows me away how accurate this is. I would definitely love playing this.
     
  14. Arctic Hunter

    Arctic Hunter Forerunner

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    Hey Im so glad you put up a preview for this amazing game. I had so much fun playing even though I was barely paying attention. Well anyway great job and I hope you get the final version up soon, and I like being in the video ;)
     
  15. Spawn of Saltine

    Senior Member

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    lol..didn't even see that you posted this.


    We're definitely going to make a major change in the aesthetics in the final product. We have a massive amount of budget to deal with. Like Nibs said, the grid flooring grabs the feel of the original boardgame a bit.
     
  16. serumembryo

    serumembryo Forerunner

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    I love how dino trys... then someone makes the same thing work >:D

    Anyway, looks amazing nibs. Cant wait to play this. How the harreeeee does a hog shoot through walls?!
     
  17. Furry x Furry

    Furry x Furry Ancient
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    I love this game! In a 16-player game, I managed to kill all 8 people on the opposing team. I was so proud of myself but I know it'll never happen again. This map and gametype combo has restored my faith in Halo: Reach mini-games.
     
  18. cluckinho

    cluckinho Well Known
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    Well I played a 16 player game earlier (the one he was in^) and I mist say I had a better time then before. I noticed a little bit more aesthetic appeal this time around as well. It is definitely improving, so keep it up and yall night have a classic.
     
  19. 12qwazx

    12qwazx Forerunner

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    What? When is the next date to test?
     
  20. DUCK NG

    DUCK NG Forerunner
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    This was pretty entertaining to test, team work, strategy, and paying close attention when it was not your turn makes all the difference. When the concept was explained before the game it was quiet intriguing, and I wondered how it would play out. But once we got in game and got going it was pretty fun, the radar helped you out, but didn't make it too easy. If you need anyone to test, do invite me again in the future I thoroughly enjoyed the game.
     
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