Aurora Oceanis Creator: smm2010 Track Name: Aurora Oceanis Map Name: Forge World Gametypes Supported: Race, Battle Snipes, Battle Lasers Description: Aurora Oceanis is my newest Battle Track for Halo: Reach. The main feature of this map is a large jump as the end of the track that gives you about three seconds of air time. I decided to create the large jump due to the lack of diversity in skytracks. Nonetheless, the rest of the track flows well, as wells as the large jump that is about 90% consistent. Now onto the pictures and don't forget to download the map! Pictures: Start Area First Banked Turn First Banked Wave Second Banked Turn Second Banked Wave Rolling Hill into Third Banked Turn Fourth Banked Turn Large Jump Overviews What inspired your creation? I wanted to incorporate a large and smooth jump into a Battle Track, which is something I have yet to see in Reach. How long did it take you to create this track? I'd have to say about 30 hours in a two-week timeframe. What aspect of the track took you the longest to get right? Definitely the jump. I was frustrated that the jump wasn't working half the time, so I ended up adjusting the lip several times to ensure smooth sailing almost every time. Download Here
Hm . . . On first impression, this looks like a very creative and fun Race Map. BUT, you should also fix up the rocks next to the golden arch. They look boring set up like that. Would you happen to be able to get a video of a 16 player Laser Race? Just so we could see what it is like?
I agree with T3RA PROWL3R, a vid of a 16 player laser race would be a good way to 'preview' the map and the rocks could be set up a little ore creatively but overall a cool, fun looking map!