NEW DOWNLOAD LINK!!!: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19103200&player=HotLikeStove Overview of Exile. Stuff that indeed goes boom. Underview. Walkways & Blue Base in background. Hello, fellow forgers! Today I bring you a new piece of inspirational artisism... EXILE! A competitive map, it consists of two bases (red vs. blue) on either side and a pyramid in between. As you can see, it is a floating map, floating above the canyon and therefore exiled from the rest of forgeworld, hence the name. On the map you will find the blue base is the offensive, covey side and the red base is the defensive, spartan side. Below the pyramid is a small nook used as a secret weapons room! (If you can reach it...) A rocket launcher and a fuel rod gun await you: but be careful! For a Soft Kill Barrier adds a time disadvantage. Get in and get out. Other than that, the map boasts long sightlines, as well as some CQC. My personal "best" map, I consider it to be a child to me, for it is the first map that I posted on my fileshare, and it will always be there. More maps are to come, but for now, I suggest you download this. Feedback (Constructive Critisism) is always appreciated. I want to know all of your opinions on this map. Thanks for all the support and may you all have successful forging. Weapons: 4x Plasma Grenade 1 Frag 1 Shade Turret 1 Spartan Turret (You know what I mean -_-) 2 Sniper Riifle 1 Focus Rifle 1 Concussion Rifle 2 DMR 1 Grenade Launcher 2 Spiker 2 Needle Rifle 2 Plasma Pistol 1 Rocket Launcher 1 Fuel Rod Gun 1 Shotgun 2 Jet Pack 1 Drop Shield 2 OverShield [br][/br]Edited by merge: The Custom Gametype Download Link is dead. I meant to put "None, specifically". Reason being? The map could play on gametypes like "Rocket Slayer" or anything a person wanted to use, but it doesn't require a specific gametype. Also the KOTH doesn't work. I may or may not get to that, depending on my procrastination levesls.
^^Actually you only need one [picture] before your thread gets locked. But most generally want three to six to get a good feel for the map.
Thanks guys [br][/br]Edited by merge: Sorry about the broken link... I update my maps regularly... Again I can't stress that enough
EXILE Exile is a two to eight competitive map that takes on a covenant versus human theme. The map floats away from the firm earth of Forge World, as if it were cast away, giving meaning to the map name, Exile. Sadly though, Exile is about as fun as a flesh eating virus, mainly because of forced gameplay and also because of a map layout that encourages camping. Exile has too many walkways and not enough dance floor. Large portions of the map are composed thin walkways, none of which can sustain fighting, thus leaving a forced feel. The only area large enough to have a fight in is the upper central area of the map. However, fighting in the middle is rarely the case. This is mainly because the spawn bases are at a higher elevation and are stuffed with power weapons and long range weapons, with the covenant themed base being the larger offender. This stops fighting taking place in the middle as there is no cover whatsoever in the middle and is fully open to players camping at the top of their spawn base. On the rare occasion where base camping does not occur, the only real fighting besides base camping that takes place is a scrap in the middle. Also, tactics besides camping at the base do not exist, and thus Exile does not make for an immersive or team-oriented game. The broken spawn system also creates a boring, frustrating and poor flow to the game aswell. Only two of the spawns work for each team, and both of those are right next to each other, towards the middle side of the map that once again offers no cover at all. The vast amount of spawn killing that takes place on Exile makes gameplay boring for the spawn killers, as well as frustrating and unenjoyable for those who are being spawn killed. Not only does the prominent spawn killing make for an incredibly repetitive game, but so does the base idea; this will be addressed in more detail in the balance portion of this review. The blue team, posing as covenant are given an incredibly overpowered weapon set that can spawn kill red team within a matter of seconds. Again, this makes gameplay boring and repetitive for the blue team, whilst infuriating and boring for the red team. This lack of replay value caused by the repetitive gameplay means that players will delete Exile from the hard drive within a matter of minutes. Exile also contains a secret room, full of rocket launchers on thirty second respawn timers. This room is obviously frequently abused by players who find the room, and such players will dominate the map with them. This also wards off new players, as they will be constantly killed by rocket launchers overloaded with ammo without having a chance of obtaining them themselves. Such a poorly designed and rather childishly casual element in a competitive map sums up the map itself; that it is amateur. Exile is poorly balanced from the very beginning. The blue team, given a covenant themed arsenal are given an incredibly overpowered arsenal that entails two over shields, a focus rifle, a concussion rifle, a spiker and two health packs in an area incredibly easy to camp in upon initially spawning. The over shields mean that a player can obtain a multiplier of four on their shield. Blue team also spawn very close to one of the snipers and the shotgun. The red team is given a DMR that is some distance from the initial spawn which is given no cover. The red team spawn itself has barely any cover at all either. This means that blue team can kill red team upon initially spawning then precede to spawn kill blue team for the entire game because of the flawed spawn system that spawns players in only one of two places, right next to each other. These bases also make objective games such as Capture the Flag near impossible as players can just sit at the top of their base taking out the entire team before they get close. Exile is packed full of power weapons that do not fit the map at all. It has two sniper rifles, a focus rifle, a concussion rifle, a grenade launcher, a rocket launcher, a fuel rod gun, a shotgun and a shade turret and mounted machinegun, all of which are only on thirty second respawns timers and offer several extra clips. To put this into perspective, in a full eight player game each player could carry two power weapons with several to spare without including the turrets. Many of these are incredibly overpowered. First of all is the shotgun. Because the only entrance to the walkways that lead to the bases is covered with a shield door, a player can just stand next the door killing anybody who walks in instantly. Because the shotgun has a fast respawn timer and comes with three spare clips camping with the shotgun becomes a theme throughout. The rocket launchers spawn right next to each other in a hidden area. The creator has prevented players from camping in that small area by putting down a soft kill barrier, but hidden weapons, particularly multiple power weapons stocked full of ammo get abused. Because players can escape the map to some of the surrounding rocks, players can camp there with the snipers and focus rifle. There is also a campable spot behind the entrance to red spawns, where a one by one flat has no been placed on the edge of the floor. Even when players have not escaped the map the snipers are completely overpowered as there is nothing whatsoever to break the lines of sight. No area of Exile seems fit for use, as players are only active in two areas, the blue spawn building and the red respawn area. Other campable areas such as the walkway larges underneath the map can be camped in. The creator of the map not only knows about these areas but encourages it by placing the jet pack armour ability there, as if to say if you have a jetpack, you can camp down here! Exile is somewhat escapable. Although breaking all the way out to the rest of forge world is not possible, some areas, such as the rocks next to the soccer ball on the surrounding cliff are reachable. From there players can sit out the entire game with relative ease. The spawning system is also flawed and easily abused, as it only spawns players in two places. If an enemy is standing near said spawns, a player will still spawn there or further back in the map for yet more spawn killing. Exile, although smoothly forged, is made up of many prefab buildings that look out of place. There are also several pieces that jut out where they have been merged into other pieces. Z fighting also occurs in many areas of Exile. The combination of Z fighting and the fact that there is nothing to break the lines of sight make Exile lag with just two players. There are no objects that help to aid area recognition, and the odd gravity lift made to make Exile look like a floating platform cannot be seen, and it looks impractical. Apart from that there are no areas with any attention to detail. The idea of a floating platform has been used many times before, albeit rarely, but still with much more success than Exile has had. No new forge piece combinations or layouts are new or unique, and the gameplay experience is undeniably average. Rating Multipliers [floatleft]Enjoyment: 2 x 3.0 = 6 out of 30 Balance: 1 x 3.0 = 3 out of 30 Durability: 4 x 1.5 = 6 out of 15 Aesthetic : 3 x 1.5 = 4.5 out of 15 Originality: 4 x 1.0 = 4 out of 10 [/floatleft] A poor, unenjoyable and flawed map that is not worth your time. Final Score Understanding the Review Hub's Ratings Have a question about your review? 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lol figured it would be better than that... really made it before i came to forgehub so i suppose it is too late to make it's sorry ass any better. ESPECIALLY the aesthetics, I thought the aesthetics would be great, i guess it is unoriginal, though. Erm... can i take it off of my fileshare? [br][/br]Edited by merge: My friends told me to delete it from my fileshare... I did as they told. I know waht z-fighting is nnow.