Liberty

Discussion in 'Halo and Forge Discussion' started by Frozenlynx, Jun 12, 2011.

  1. Frozenlynx

    Frozenlynx Forerunner

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    2-6 player competitive map. Pics are more or less accurate of final build, with some small adjustments having been made here and there. The biggest change is the removal of the outer turret platforms at each base. There is now just a wall there.

    Liberty
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    Center Overview
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    Bases Overview (Note: They are roofed)
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    Side entry to bases
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    Center area
    [​IMG]

    Curved Hallway 1
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    Terrace
    [​IMG]
     
    #1 Frozenlynx, Jun 12, 2011
    Last edited: Jun 15, 2011
  2. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    This looks pretty good so far. If you can move it, do so. The Pillar's lighting is annoying. Anyways, feel free to hit me up for testing or just put the map in the TG.
     
  3. Frozenlynx

    Frozenlynx Forerunner

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    Cool man. I'll send you a friend request (it'll be from "daboiboibert"). I know for sure that some help on spawns will be needed. Mother ****ers are tricky.

    Edit: Well, it's 5:22 am here in Cali and I just finished moving at least 80 pieces up 30 forge units for you guys. You all better like it!
     
    #3 Frozenlynx, Jun 12, 2011
    Last edited: Jun 13, 2011
  4. Silentraine

    Silentraine Forerunner

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    This looks really great lynx, I especially like the flooring design. Looks like it could be used for 4 vs 4 depending on how the spawns and weapons are set up around the map. And you are planning on adding a roof to this as well? Let me know if you need some design or testing help this looks like it would be really enjoyable to play :). Also in regard to the lighting issue, Im currently building a map to the right of the pillar where you've placed yours at nearly the skyline. Its just the suns direction that causes the problem I believe but the higher you go you do get a little more light but still have quite a bit of shadowing.
     
    #4 Silentraine, Jun 13, 2011
    Last edited: Jun 13, 2011
  5. Soul Slasher

    Soul Slasher Forerunner

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    I was in a game with you and i saw this map. This map is quite unique. It creates it's own curved, close quarter battles. I can't wait to play on it.
     
  6. CyborgAnthro

    CyborgAnthro Forerunner

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    Played this with you last night. It has a very intuitive layout and a nice look to it. A few minor problems I had: the death gaps seemed out of place in a map that requires occasional blind jumps to get past some railings. Also, right in front of the flag spawns the pillars make for a little too close quarters. It's a little frustrating to go in that way imo, especially with grenade spamming or facing someone with a shotgun. I'm talking about the area that is shaped like a clothes iron from the overhead in picture 3. If I need to clarify let me know. Anyways overall it was a fun map to play on.
     
  7. Frozenlynx

    Frozenlynx Forerunner

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    I don't know if you played on the most recent version, which these pictures no longer represent, but I widened those hallways by about .2 Forge units on each side which helped a lot. I also removed that blind jump, but the pits are still there. I'm considering just walling off that entire section to increase the use of the side entrance to each base, which I've noticed hardly anyone uses.

    I've got a test feedback coming soon from Chron soon and Sky has already told me about a few issues he had with it as well. So far it's looking good though- mostly minor/easy changes to make.

    Do you have a map preview of that warlock-ish city map we played on yesterday? If so, I'll be sure to leave a reply.
     
  8. Nutduster

    Nutduster TCOJ
    Senior Member

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    I left feedback in the customs lobby recap thread, but here's the short version of it: this map was fun as hell. It just feels intuitive and easy to play on - not just due to size, the floor plan is just intelligently laid out and really comfortable from the jump. I'm looking forward to playing it again.
     

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