Core

Discussion in 'Halo 3 Competitive Maps' started by T3CH N9NE, May 12, 2008.

  1. T3CH N9NE

    T3CH N9NE Ancient
    Senior Member

    Messages:
    35
    Likes Received:
    0
    Core
    Created by T3CH N9NE

    Supported Gametypes:
    Assault - Multi-Bomb
    1v1 Slayer
    2v2-3v3 Team Slayer

    Map Description
    Core is a relatively small map designed mainly for Multi-Bomb Assault
    using the "Blitzkrieg" game variant, but also supports 1v1 Slayer and
    2v2-3v3 Team Slayer as well. Now for some background on the making of
    this map. First off, I'd like to say that although this is my first map post
    here at ForgeHub,it is definitely not my first map. I plan on unveiling many
    more past creations in the near future. Now I'm sure many of you have seen more
    than your fair share of "Castles", "Walls", "Fortresses" and the like
    on Foundry, which has caused many forgers to stray from the cold, lifeless
    walls that leave players with a bland taste of gameplay. Therefore, I wanted
    to create a close-quarters map that gave players a sense of heightened
    awareness, thus keeping them on the edge of their seat the entire game.
    There are 4 bomb plant points, the attacker's is located on the defender's
    side eat the end of the catwalk and vice versa. The 3rd and 4th bomb plants
    are located directly above the stairwell and below the aesthetic "core reactor".
    I place both the attacker's and defender's plants on top of one another, which
    makes for some fast paced tactical gameplay. The arming time is set at 5 seconds,
    as well as the disarm time. While the fuse time is a painstakingly long 30 seconds.
    The respawns are set at 10 seconds, with betrayals and suicides at 10 as well.
    There is 1 round, with 3 detonations to win. Also, the Blitzkrieg game variant
    gives players 150% gravity and no starting grenades/radar, to prevent grenade jumping out of the map.
    Therefore, you must use teamwork to successfully detonate all 3 plants.
    I spent a good amount of time and effort on this map, and I hope you enjoy it!
    - T3CH.
    _________________________________________________

    Overview
    [​IMG]

    Defender's Spawn
    [​IMG]

    Attacker's Spawn
    [​IMG]

    Close Call With Bomb 3
    [​IMG]

    Core Detonation
    [​IMG]

    Frontal Overview
    [​IMG]

    _________________________________________________

    I'd like to thank my clan members in Waging of War for their vigorous playtesting
    and relentless feedback.

    Download Core
    Download Blitzkrieg
     
    #1 T3CH N9NE, May 12, 2008
    Last edited: May 12, 2008
  2. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
    Senior Member

    Messages:
    1,294
    Likes Received:
    0
    this map looks good i would embed your pictures before the swarm comes
     
  3. rusty eagle

    rusty eagle Ancient
    Senior Member

    Messages:
    2,797
    Likes Received:
    0
    No one beyond this point had better post anything about correcting his post. Only one person needs to do it. As for the Op, please read the stickied topic as it will help you.
     
  4. BarkusTheMan 1

    BarkusTheMan 1 Ancient
    Senior Member

    Messages:
    439
    Likes Received:
    1
    this map looks pretty good. very nice design, everything seems to be even and perfectly symmetrical and it looks like fun. good job!
     
  5. OnlyMaximumv

    OnlyMaximumv Ancient
    Senior Member

    Messages:
    354
    Likes Received:
    0
    yeah thats gets anoying rusty
    on topic: great looking map i have just one comment on it it looks like you could easly go on top of the wall if the proper varient is not used or a grenade jump or jumping on a dudes head or something il dl and try it out it looks great also
     
  6. T3CH N9NE

    T3CH N9NE Ancient
    Senior Member

    Messages:
    35
    Likes Received:
    0
    Thanks for the great feedback guys! I wasnt expecting so much constructive criticism only 5 minutes after my post. Regarding the grenade jump/getting out of the map, the variant was my last resort. Unfortunately, I used the budget glitch and later disabled it when I "thought" my map was foolproof. Therefore, the game variant is the only thing that keeps players from escaping the walls and completely dominating on higher ground. Im sorry for any inconvenience this may cause.
     
  7. vinco onmia

    vinco onmia Ancient
    Senior Member

    Messages:
    346
    Likes Received:
    0
    I am a tough cookie when it comes to giving a theoretic handshake here and there. But this one takes a slice of that cake, and not a small one either. You, sir, have created a map that employs beautiful interlocking in a nearly symmetrical map. I will download as soon as my Q is cleared.
     
  8. xSharpshooter94

    xSharpshooter94 Ancient
    Senior Member

    Messages:
    3,072
    Likes Received:
    5
    cool. the asthetics are good and the gameplay looks great. this an all around good post. I guess ill see you later and keep up the good work
     
  9. The SEEJ

    The SEEJ Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    1
    hmmm nice looks like it has great gameplay
     
  10. texturedlemur

    texturedlemur Ancient
    Senior Member

    Messages:
    394
    Likes Received:
    0
    Great interlocking and i like the lay out very open
     
  11. Yum_Toast

    Yum_Toast Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    Its funny how even though you guys all said it was great, I was the first person to download according to the # on bungie.
     
  12. evan12075

    evan12075 Ancient
    Senior Member

    Messages:
    669
    Likes Received:
    1
    ya it's kinda different. i'm seeing a lot of maps making more use of teleporters now
     
  13. T3CH N9NE

    T3CH N9NE Ancient
    Senior Member

    Messages:
    35
    Likes Received:
    0
    Thanks again for the positive feedback guys! Im currently polishing another map for release at the moment, Ill have it up by tomorrow!
    - T3CH.
     
  14. Nemihara

    Nemihara Ancient
    Senior Member

    Messages:
    5,071
    Likes Received:
    1
    LOL I CAN SEE PICS

    It looks great, I dunno about having teleporter bases though. Can't you just block it?
     
  15. ImI METAL ImI

    ImI METAL ImI Ancient
    Senior Member

    Messages:
    593
    Likes Received:
    66
    Great looking map dude, the core reactor is an awesome idea and it looks like it turned out pretty well. Gotta hate that nade jumping though... Anyway, looking forward to trying this one out and I can't wait to see what else you've done.
     
  16. T3CH N9NE

    T3CH N9NE Ancient
    Senior Member

    Messages:
    35
    Likes Received:
    0
    Hmm, I guess thats all the attention this map is going to get. Oh well, I can see why, its definitely not my best work. Thanks for the positive feedback everyone who commented, Im working on another project right now and I hope it gets more attention than this one. Thanks again!
    - T3CH.
     
  17. CaMOfo

    CaMOfo Ancient
    Senior Member

    Messages:
    6,821
    Likes Received:
    2
    Layout is sweet, the bombs on the walls are a great addition.
     

Share This Page