Deceit

Discussion in 'Reach Competitive Maps' started by Knight Of 0rder, Jun 8, 2011.

  1. Knight Of 0rder

    Knight Of 0rder Forerunner
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    [​IMG]

    "Your eyes will deceive you."

    General Information
    This is a medium-sized asymmetrical map; created for 4v4.

    Map Design
    The map has three buildings in the center. One on the Red Side, one on the Blue Side, and one in-between. The map has many tactical jumps that you are able to perform to move around quicker. The map has no framerate issues with one person; however, with split-screen there are known to be some framerate issues.

    The building on the Blue Side is really just a tunnel. The tunnel contains a sword that spawns in 150 sec. The rest of the blue base feels like a part of Hang Em' High with it's walkway pillars. There is also a Jump Pad on the blue side to reach the top part of the map faster.

    The middle building contains an aesthetic clock; it also contains multiple ways entrances and exits. This building also has the only roof on which you are not restricted by a soft-kill zone. Near the outside of the building is a shotgun with a respawn time of 150 sec.

    Weapon List
    10x DMR
    1x Assault Rifle
    1x Magnum
    1x Shotgun
    3x Snipers(one in the cone man's hands)
    1x Energy Sword
    2x Needle Rifles
    2x Needlers
    3x Plasma Pistol
    3x Plasma Rifle
    1x Spiker(hidden outside soft kill boundary unobtainable in competitive playing)
    Screenshots

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    The beautiful overview that almost every thread has. It wouldn't be complete without it.

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    This is the spawn of red team. They spawn in a nice cozy base while blue team spawns in an open area.

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    This is another pic of red teams spawn.

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    This is the red side of the wall that separates the red from blue side. It is kind of like the Berlin Wall, but a lot smaller. This is also where red teams sniper spawns.

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    This is the street near red teams spawn. There are two tactical jumps that you can do from this very spot.

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    The middle ground between red and blue team.

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    An outside view of the middle base.

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    Yet another view of the outside picture.

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    Yes finally blue teams spawn. It is a lot better than spawning in some cramped space.

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    The nice building where the sword spawns.

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    The blocks are a nice little spot to hide from shots.

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    The Jump Pad near blue team. This helps them to reach high spots faster. Duh it is a jump pad. It practically makes you fly in the air.

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    This is a nice view of the tower and clock on blue side.

    Aesthetics

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    A huge clock on the blue side.

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    A picnic table in the natural garden part of the map. The design came from JGarb.

    [​IMG]
    Yes another clock, but this one is smaller and in the middle building. As you can see both of my clocks show the same time.

    [​IMG]
    This map wouldn't be complete without my cone man.

    Action Pics

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    Thanks to all the Testers
    EightBall
    Equin0x
    JGarb
    Marcass2021
    Sugar
    TOMisHIGH
    Centurion XVI

    Special Thanks To
    CareerGK117
    For help with weapon placement​
     
    #1 Knight Of 0rder, Jun 8, 2011
    Last edited: Jun 11, 2011
  2. Eightball

    Eightball Forerunner
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    Well, this was an interesting map. Especially with its unique layout and aesthetics. The umbrella looks smexy as well as the little clock..Not so sure bout the big one..Gameplay was enjoyable; probably because I was murdering on this map. I see you made a few changes that I haven't seen. It all looks really neatly forged and creative. Only one problem I see is that you have waaaay to many snipers'. You should probably cut it down to at least two or even better, one. Overall, I enjoyed playing this map- It had a great flow to it.
     
  3. Knight Of 0rder

    Knight Of 0rder Forerunner
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    There are only two snipers which you can use. The other one is in the cone man's hands above the kill zone. Thanks for the feedback. The big clock I kind of ran out of pieces for so I just added it to make the map a little more aesthetically pleasing. Without it that area was really gray.
     
    #3 Knight Of 0rder, Jun 8, 2011
    Last edited: Jun 8, 2011
  4. Marcass2021

    Marcass2021 Forerunner
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    haha.. i just posted mine. I enjoyed the games i got to play on this map, it had the feeling of a non-forged map, if that even makes sense. O before i continue, Eightball its TOO many snipers.. not "to". anyway. i never saw the small clock that looks liek it took a lot of time to make. The park area with the table and umbreall really helps the map move away from the forerunner blocky feel. keep it up.
     
  5. Knight Of 0rder

    Knight Of 0rder Forerunner
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    Yeah Marcass that clock took forever. I used flag posts and a capture plate if you want to take the time to make your own. I'm glad that you enjoyed playing on this "non-forged" forge map. Don't give me all of the credit for the park area. The main piece, the umbrella, was from one of JGarb's map. I just like to use it in my maps. Helps to give the map more of a peaceful feel.
     
  6. The Muppet King

    The Muppet King Ancient
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    Of course you would put my name up there, and give people a person to complain to for weapon placement. Anyway, this map played great and Eightball must have lost his mind because there's only 2 snipers.
     
  7. Knight Of 0rder

    Knight Of 0rder Forerunner
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    Ha sorry for making you the scapegoat. I just thought that I would give a special thanks to you because you went above and beyond just testing. You helped me with my weaker area of forging, weapon placement. I was just trying to show my appreciation to you by giving you the special thanks. I wasn't trying to make you the person to blame for the weapon placement. In my opinion, the weapon placement is great. I hope everyone else agrees with me.

    P.S. I didn't know your name was Panic45 on Forge Hub. I looked forever in the members list trying to find CareerGK117.
     
  8. Eightball

    Eightball Forerunner
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    I wouldn't say "lost my mind". It said there were 3 snipers on the map and I didn't notice the cone man with one of them. So, Career, suck it ;)

    PS: The cone man is sooo funny and awesome.
     
  9. shi11tenshi

    shi11tenshi Forerunner

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    ah, i remember this map when we walked around it for the first time sadly i didn't get to play it at all*sadface* however that layout is pretty good and the look is fine to. and also i don't remember any FR problems floating around, i got kinda a hing em' high/ cold storage feel from the map keep up the good work and i will continue to DL.
     
  10. Knight Of 0rder

    Knight Of 0rder Forerunner
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    Thanks for the feedback shilltenshi. I remember that someone said that it had a hang em' high feeling to it. I didn't remember that you were the one who had said that. I'll see if I can get another custom game on to it and invite you.

    EightBall, I'm glad that you didn't "lose your mind". I left the two snipers on the map because they didn't seem overpowered. They also helped to balance out the gameplay when I was testing. I'm happy that you like my cone man.
     
  11. Equin0x

    Equin0x Forerunner

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    I remember this map, though I never noticed the clocks. I problably wouldnt be the one to go to for an opinion, as I always died at least ten seconds into respawning. I did liek the buildings and aesthetics however. Well, at least the ones I could find in ten seconds. >.>
     
  12. Knight Of 0rder

    Knight Of 0rder Forerunner
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    Thanks for the feedback Equin0x. I'm glad that you liked the buildings.

    Was there a problem with the respawning or did EightBall just "murder" you like he did everyone else? Seriously did you find any problem with the spawns. If you did, can you help me to tweak them so this map works perfectly. I don't want this map to have any spawn killing. I watched all of the video's of the testing and I didn't see any spawn killing.

    As for the clocks, they are a bit hidden. They aren't really easy to notice while in a heated battle. They are nice though if you are in a 2v2 or some other smaller slower moving battle.
     
  13. Sugar

    Sugar Forerunner

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    That's odd, I do not remember helping you on the map. Ok the map, I deffinetly like the flooring, it's very pleasing to the background and removes the gray coloring. The unsc clock tower is very cool. The grass pathway is a pretty nice add up as well. I feel like I have to say this but the bench made of small bridges seems very large towards a regular human scale so you may want to consider scaling it down a bit unless it takes to an effect downstairs possibly. Good looking map otherwise.
     
  14. Knight Of 0rder

    Knight Of 0rder Forerunner
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    I'm sure that you played on this map. I know for sure that you looked at in forge with me. Remember we were showing each other our forge creations.

    I'm glad that you liked the floor, the tower, and the grass garden. Oddly enough nobody else had commented on the floor before you. I personally love the floor. It is one of my favorite parts of the map.

    Yeah the bench is a bit too large, but I don't think I can move it around much to get it smaller. I'm pretty sure it will cause conflict with the staircase behind the wall. I'll see what I can do with it.

    Thanks for all of the feedback, I'll see what I can do about the bench. :)
     
  15. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Ok... I love the layout of this map! The three room building on its side really impressed me as well, as something unique. i love the aesthetics of this map and the layout is grade A, can't wait to get a game on this map!
     
  16. Knight Of 0rder

    Knight Of 0rder Forerunner
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    Thanks Atlas. I love when people have positive things to say about my map. I'm glad you liked the three room building. I actually initially only put that building there to block off part of the map. I then was able to transform it to add to the gameplay of the map. I even placed a small computer in the part of the three room building that is in the red base.

    I'm glad that you like the aesthetics on the map. I spent a great deal of time trying to add color so the map doesn't have the "gray syndrome". The layout of the map seems to really add to the gameplay. Each match that I played on it was different. People would fight in different places and use different weapons. Of course I had different people testing it which changed how the map was played. My next map that I have been working on will hopefully get an A+.

    I'll see if I can get a custom going and invite you. I really would like to try out your new map the Looking Glass and you could try out this map and my new one.
     

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