@EightBall: Thanks man, I personally thought I should nerf the ammo on the launchers, but Ill wait on that. And yeah, I guess my spawning was pretty great, in 4 games of testing ive only ever had 2 problems with spawning. I made the layout to be simple but I guess Stevo's little mind couldnt handle the multiple layers. (lol) @Panic: Yeah, I kind of felt trapped while in the Grenade Launcher rooms, but that was only because I didnt think of the tele. I specifically made the map to strongly encourage continuous movement and support just that. @Lynx: I understand it was funny and that there was lag and im pretty sure veryone else does too. Can you actually give real feedback on the map sice the lag is gone!?
Let me know if you need some help testing it a little more maybe for some interesting ideas can send me a message or add GT: SilentRaine, I really like the lay out it seems you have made for this map and the more human type feel it is a rare occurence to see a good styled training facility that looks like it has balanced gameplay and aesthetics so props on that as well I can tell from the action shots that with AAs it would be a slaughter or simply overpowered for each player not giving the feel doing without them probably would looks like a great map hoping for its release soon!