Anstieg Der Toten

Discussion in 'Reach Casual Maps' started by Ghostlink1, May 26, 2011.

  1. Ghostlink1

    Ghostlink1 Forerunner

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    Anstieg Der Toten V2

    ANSTIEG DER TOTEN V2

    I'm sure weve all played remakes of black ops zombies maps in reach, and they don't really work. But i've always been facinated by the idea of zombies in reach. Of course their is no rounds or point system in reach, but the idea of survival and progression is one thing that can be transfered. So me and a friend started on an task, to make a good original **** zombies map and gametype. I think we succeded.

    -STORY-
    You are recon team, a group of four highly trained spartans sent to investigate a marine biolgy lab after a meteor crash. What you find their tough is not what you expected.

    -TRAILER-

    http://www.youtube.com/watch?v=cWjDPjKxF8c

    -HOW IT WORKS-
    perks
    There are 3 different perks on the map, juggernog, ghost and stamin up. Jugg allows you one extra hit, ghost gives you temporary invisibilty and stamin up gives you sprint. Stamin up is the only permanent perk.
    mystery box
    Weapons cycle around a stationary box using gravlifts, they spawn in and out so you never know whats available.
    barriers
    Barriers are mostly just dice you knock out the way, but there is one which is made of fusion coils.
    pack a punch
    Pack a Punch is unlocked by going through the teleporters and shooting the fusion coils above. Pack a Punch gives you a minute and a half of increased damage and infinite ammo.

    Now for some pics!!!

    DEFAULT
    [​IMG]

    Juggernog
    [​IMG]
    Mystery Box and Ghost
    [​IMG]
    DMR Tunnel
    [​IMG]
    Stamin Up
    [​IMG]
    Pack a Punch
    [​IMG]

    There are 3 three gametypes for different amounts of people, so you may want to download them all. Thanks in advance for the awesome feedback you guys will giveme ;)

    V2 Changes-
    -Ghost has been moved and made so zombies can't pick it up (Blue team kill barrier)
    -Fusion coil barricade has been fixed
    -Changed mystery-box spawns weapons spawns
    -Fixed a couple of unwanted jumps
    -Fixed zombie traits
     
    #1 Ghostlink1, May 26, 2011
    Last edited: Jun 3, 2011
  2. konradtacular

    konradtacular Forerunner

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    wow this is great by the sounds of it. You really seem to have got all the things in zombies into this. But what about the zombies. Do they have anything special? Still this map has a really great idea and it could make for great game play.
     
  3. Ghostlink1

    Ghostlink1 Forerunner

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    Thanks. The zombies start with sprint, so while walking they may be slower than humans, sprinting they're faster. The can also pick up invis, don't think i can do anything about that. 50% damage resistance, no shields and immune to headshots. They have jump height 75% as well.
     
    #3 Ghostlink1, May 26, 2011
    Last edited: May 26, 2011
  4. konradtacular

    konradtacular Forerunner

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    that is a bummer that you can't stop the zombies from getting the perks but that isn't your fault. Unless you could make a thing only humans can jump over to get to the perks.
     
  5. Dralthi

    Dralthi Ancient
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    This looks like a really fun map. Very unique and well constructed too. It seems a little dark but I guess I can get over that, after all it is an infection map. The idea of perks and mystery box are both very cool. Keep up the good work.
     
  6. Ghostlink1

    Ghostlink1 Forerunner

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    Zombies can't get jugg, and i was thinking if i put a tiny kill barrier just for blue team over invis that would stop them, but it would be misleading for new players. I'll try doing what yu suggested, it's a great idea :) As for the darkness, it was going to have purple only, but i feel that purple just dulls all the coulours, it may be a little dark, but anything important is really bright because of juicy and i quite like the effect it makes.
     
  7. D3ATH EYE

    D3ATH EYE Forerunner

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    you're dl link for the custom game isnt working. when you fix it, i will dl that and give you some feedback.
     
  8. Ghostlink1

    Ghostlink1 Forerunner

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    Anyone think that the zombies need more health, they may be a little too easy to kill when you've picked up Pack-A-Punch?
     
  9. Texthawm

    Texthawm Forerunner

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    Really cool map, I've downloaded it and played on it before. The idea of unlocking Pack-a-Punch just like Black Ops Zombies maps is really appealing. Your inclusion of perks like Jugger-Nog and Stamin-Up is really cool. Many things like Pack-a-Punch, Perks, Barriers, and the Zip-Line were done cleverly.
     
  10. timothy pumpkin

    timothy pumpkin Forerunner
    Senior Member

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    Will enjoy playing this, I went through a recent zombie addiction phase the past week (its half term so a week off of school), so this is right up my street and out the other end. Must say though, pack-a-punch, did NOT see that coming great work. Yeah really nice work :D

    Keep making maps I would love to see more!
     
  11. Ghostlink1

    Ghostlink1 Forerunner

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    Thanks, Pack-a-Punch was a labor of love, took absolutely forever though ;) There is another one in the works, with a new perk, new Pack-a-Punch unlock system, improved mystery box and even an hidden easter egg for you to unlock, but hey, thats for an other forgehub post!
     
  12. Draco glaciale

    Draco glaciale Forerunner

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    Really great map like the mystery box idea maybe make pap more obvious next time?
     
  13. Ghostlink1

    Ghostlink1 Forerunner

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    Yeah, it is quite confusing. In the next map it should be simplified, for newer players.
     
  14. HI IM CAPS LOCK

    HI IM CAPS LOCK Forerunner

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    Haben Sie eigentlich sprechen Deutsch, oder hast du etwas zu übersetzen? Either way, great map, it's extremely accurate :D
     
  15. Ghostlink1

    Ghostlink1 Forerunner

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    Thanks for all the feedback soon, I'm going to make the last update soon, so if anyone has anything they think needs fixing. Now's the time to tell me. I'm going to fix a couple of places you can get out the map, and slightly tweak weapon balance. But has anyone got any changes they think should be made with the game type?
     
  16. gjc nod

    gjc nod Forerunner

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    Very nice map it looks very cool and will probably have some nice game play, and is there any traps on the map like in zombies on BO?

    [br][/br]
    Edited by merge:


    I just played this map a couple of hours ago it is fantastic, love it alot, hope there wil be a new one coming soon?
     
    #16 gjc nod, Jul 4, 2011
    Last edited: Jul 4, 2011
  17. Ghostlink1

    Ghostlink1 Forerunner

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    There is one, you see it near the end of the trailer. You blow up some fusion coils and some trip mines drop down. They either blow up on impact or stay there as a trap blocking the way of zombies.
     

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