MLG Terminal

Discussion in 'Reach Competitive Maps' started by BodeyBode, Jun 5, 2011.

  1. BodeyBode

    BodeyBode Ancient

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    History:

    I started this map a looong time ago, shortly after halo reach was released. I soon grew tired of Reach and stopped forging this map. it was after a show and tell session of forge with zonked that got me back into this map and i realized its potential. i soon began to grow tired of forging and asked zonked if he would like to take over, the map was nearley done at this point and we both knew what the final product would look like. After getting back in touch with him, i found out that he had finished the map and laid down spawns, weapons, and all of those little annoying things that everybody hates to do. neither of us really following mlg anymore didn't know what weapon layouts they were using and at what timers etc. after finding out, test games were run, minor tweaks made and the map that i present you with today was put into its final stage. ready for release.


    About the map:

    my goal for this map was always for it to resemble an airport terminal, with shops, shuttles, and a baggage claim area. With a hint of The Pit in mind, i knew how i wanted the map to play and set forth to make it do just that.

    The map has 2 "bases" if you will, 2 upper areas , & some streets. fairly simple but it plays extremely well. Before you go complaining about the budget as i know you will, know this; the lines of sight do not encourage screen lag, nor will you find any. a good majority of that budget went into making the map pretty because i saved a ton in laying out the main geometry, and well... who doesnt like a pretty airport.

    Weapons:

    as i do not feel the need to list how many grenades or rifles there are i did not include the amount, rest assured that I did not overdo it. there is 1 grenade launcher, some grenades, some DMRs and a few needle rifles along with an evade.


    TLDR: its a wall of text explaining what this is and the story behind it.
    Plays flag and slayer best

    PICTURES:

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  2. Soul Slasher

    Soul Slasher Forerunner

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    tl;dr

    JK. I like the looks of this map, seems as a good start. I can't grasp the layout, it seems symmetric. I like how there is little to none power weapons. I like this idea.
    It is sort of bland. The texture of the blocks are repetitive... You could use walls to prevent this.
    Good start for a map, overall.
     
  3. BodeyBode

    BodeyBode Ancient

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    it is symmetric, i suppose i should have mentioned that. i assume u meant the floors, not much i can do with the texture of the blocks aside from the floors can be replaced with coliseum walls but i don't want to overload the map with gray
     

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