Anxiety

Discussion in 'Reach Competitive Maps' started by Zenixlio, Jun 5, 2011.

  1. Zenixlio

    Zenixlio Forerunner

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    Hello Forgehub. Im Zenixlio, and Im here to show you my map. Anxiety.

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    Anxiety is a symmetrical Multi Team map. It has 2 different levels, bottom and top. There are 4 bases; Red, Green, Blue, and Orange. There are 4 neutral bases on the top level which are between the Team bases.

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    The weaponry on the map is strictly Covenant. I did this because the map had a Covenant feel to it.

    1x Energy Sword (180 sec)
    1x Plasma Launcher (180 sec)
    4x Plasma Pistol (30 sec)
    4x Needler (75 sec, 2 spare clips)
    4x Spiker (30 sec, 2 spare clips)
    8x Plasma Repeater (30 sec)
    4x Plasma Rifle (30 sec)
    8x Needle Rifle (30 sec, 2 spare clips)
    8x Plasma Grenade (5 sec)

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    I strive to make all my maps aesthetically pleasing, and this is no exception. The map having a Covenant feeling, I gave it odd pieces to use and blended them together to have a nice feeling to it.

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    Looking at Anxiety's design, it shows that the main point of this map is bridges. Most maps that use bridges as a main point tend to funnel game play, but because of the amount of pathways this does not funnel game play on Anxiety.

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    Here is what each part of the map looks like:

    Bottom Level Middle:
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    Team Bases:
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    Bottom Level Bridges:
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    Neutral Bases:
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    Top Level Bridges:
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    Top Level Center:
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    Top Level Tunnels:
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    Bottom Level Breezeways:
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    Health Pack Locations:
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    Map flow on Anxiety is great. No one place is completely covered so camping is not possible. As of right now the only game types it supports are Slayer and Headhunter. I plan on adding more game types within the next few weeks.

    I added a little touch that I found the other day that I though was very unique.

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    These help represent which base is which and is a nice aesthetic touch. They can not be picked up.

    Thank you for viewing this and hopefully downloading the map. I've spent the past 2 and a half months perfecting this map.

    Testers:
    Organite
    Black Theorem
    Nibs
    Oli the G
    Sathers
    Ruhig Morder
    Thrasher94
    Everyone else I forgot (Sorry!)​

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  2. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    Your map is way too cluttered. There are too many bridges and platforms that look like they are just sporadically thrown about. The high ground seems to have a HUGE advantage in this map. The use of prefab buildings and an overuse of large antennas suggest that either you ran out of budget from the frivolous spending on walkways or you substituted those for real aesthetics. Due to the lights and the large number of pieces on screen at once there is a large chance that your map has frame rate issues. Overall, it looks like you started building without a plan, but that can be improved through thorough and rigorous revisions. Next time be sure to formulate a complete plan (perhaps even a full layout) before forging; that method of building has served Rho Fs and many other featured forgers well.
    I do like your use of armor abilities to differentiate between paths and your use of banks to create unique structures.
     
  3. k1rby33

    k1rby33 Forerunner

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    the map looks good and all, but there is way too much stuff, like its really confusing, try to make it simpler or something. but good idea, and i really like that you added neutral bases
     
    #3 k1rby33, Jun 5, 2011
    Last edited: Jun 5, 2011
  4. Oli The G

    Oli The G Forerunner
    Senior Member

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    In defence to Zenny (somehow) theres actually no frame rate lag at all. Its not as confusing as you think. Its basically two increasingy large heaxagonal lines, with a main central area.

    Although the high ground does have an advantage (as it always does) to compensate there is less of it, and it is totally exposed.
     
  5. Tedium

    Tedium Lead Writer
    Senior Member

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    Well this turned out better than what I saw before. Looks better, but in all my brutal honesty I'd say you went a little overkill with the aesthetics.
     
  6. Organite

    Organite Journalist
    Senior Member

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    Zeni!
    You didn't take mine or BT's suggestions into account =P
    You really should either: a) close up those gaps at the bottom or b) at least rail them off.
     
  7. That Scorch Guy

    That Scorch Guy Forerunner

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    Hey, you posted it! The bridges in the middle seem to have given the middle a bit of cover and...I still have yet to get a game here...I'd say more, but I'm a bit rushed at the moment.

    Oh, and wasn't it LastWoneStandin that suggested the Armor Abilities? I was there when you guys added them.
     
  8. Zenixlio

    Zenixlio Forerunner

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    Oh yeah >3<. Forgot. Sorry bro. Anyways it really is a simple design and it seems cluttered from up high, its really actually open and simple. I will admit I did overkill the aesthetics, but aesthetics were needed. Also, no frame rate! :D Also Knight of 0rder, I appreciate your views on the map without even an download -_- Really. Thanks a lot.

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    Edited by merge:


    I made the holes there purposely Org. If you don't pay attention to your surroundings, you do not deserve to live :)
     
    #8 Zenixlio, Jun 5, 2011
    Last edited: Jun 5, 2011

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