Iteration

Discussion in 'Reach Competitive Maps' started by Toxicjestervii, May 27, 2011.

  1. Toxicjestervii

    Toxicjestervii Forerunner

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    Iteration

    Created by ToxicJesterVII

    Map Description
    This is a small symmetrical indoor map. It only takes a few seconds to learn the layout and weapon placements but is still fun to play over and over. The testing phase of this map demonstrated that this map is perfect for intense fast paced short to mid range battles. Each major section of the map is color coded and the special effects exaggerate that coloring to provide for easy identification and nice aesthetics without hampering your vision, even in the darker sections of the map. I hope you enjoy this map and I would greatly appreciate feedback, thank you.



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    #1 Toxicjestervii, May 27, 2011
    Last edited: May 27, 2011
  2. SquidMan33

    SquidMan33 Forerunner

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    Well I like the glass window in the last picture. That looks cool. I also like how you talked about you color coded sections of the map so that the player could easily identify were they were. Nice job here.
     
  3. Marcass2021

    Marcass2021 Forerunner
    Senior Member

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    i think this map would by a ton better, if the ramps weren't so steep. other than that it seems like an easy map to learn and have fun on.
     
  4. D3ATH EYE

    D3ATH EYE Forerunner

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    cool. this reminds me of the halo 1 map with all the teleporters. my only concern is the level of cover in a few rooms. some of them are fine, but like in the 2nd pic, there's very little cover. see if you can fix that. overall, nice job, i will dl.
     
  5. Toxicjestervii

    Toxicjestervii Forerunner

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    I've had a few players say the lack of cover is an issue before as well, but I've also faced problems with camping when I introduce more cover in the main rooms. The central rooms are certainly vulnerable areas of the map and after trying a number of configurations I think thats how I like it best.

    The ramps are a bit steep. I agree there. When I create maps now I try to keep inclines at thirty degrees or less. Unfortunately I think if I attempted to tackle the inclines here I would just end up with a radically different map because all the rooms are connected and the elevation of each is contingent upon the others.

    Thank you for the feedback.
     

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