In that case, maybe it would be better to have a kill boundary on a timer, and have it start after the player has spawned. That way it would still prevent players from hanging around in unwanted areas, but it would also avoid any needless fiddling around. Cheers for clarifying, Stevo, Ill keep that in mind if I ever have need to use it.
If it was an FFA game, make sure those Initial Spawns are set to no team. If that's not the issue, it might be that there were more people in the game than there were Initial Spawns like someone else said.