Sub Pen

Discussion in 'Reach Competitive Maps' started by steve ex, May 30, 2011.

  1. steve ex

    steve ex Forerunner

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    Sub Pen

    Map Description
    Sub Pen is a map inspired by the Nightfire map of the same name. It is a medium sized symmetrical map for 6-12 players. It supports all standard gametypes, apart from Invasion and Race, but works best for Team Slayer, Multi Flag CTF, Stockpile and Territories.

    Weapons List
    1x Rocket Launcher 180, 1 extra clip
    2x Sniper Rifle 120, 1 extra clip
    1x Grenade Launcher 90, 5 extra clips
    1x Concussion Rifle 90, 1 extra clip
    2x Plasma Pistol 120
    2x Jetpack 60

    4x DMR
    4x Needle Rifle
    2x Plasma Repeater
    2x Needler

    2x Frag Grenade
    4x Plasma Grenade

    The map uses an interesting dynamic for Flag gametypes as a player can get from one base to the other in seconds through a gap in the wall using Sprint or Jetpack, but they can't return the same way with the flag. The map can be played using AAs, but is better if Jetpack isn't a loadout choice.

    [​IMG]



    More Pictures
    Pictures are of Red side, but Blue side is the same.


    Overview
    [​IMG]
    Overview from Opposite Side
    [​IMG]
    Loadout Cam
    [​IMG]
    Main Base (Sniper spawn)
    [​IMG]
    Base Exit One
    [​IMG]
    Tunnel Side
    [​IMG]
    Top Red (Rockets spawns between the bases in the gap in the central wall)
    [​IMG]
    Base Outside
    [​IMG]
    Inside Base
    [​IMG]
    Top Red
    [​IMG]
    Enclosed Side (Pyramid piece only spawns in FFA. Concussion Rifle spawns at the end of the Pyramid, on the landing pad)
    [​IMG]
    Base Exit Two
    [​IMG]
    Tunnel
    [​IMG]
    Tunnel Lift (Grenade Launcher spawns at the top of the lift.
    [​IMG]



    Thanks for reading and download! Feedback is appreciated.
     
  2. Silentraine

    Silentraine Forerunner

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    Interesting

    This map has a interesting layout about it it seems to have hints of some older halo maps we all grew up with which is a great thing i especially like the straight forward layout of the tunnels and the lift inbetween this is an area which should see quite a lot of fighting throughout games, I also like that you chose to give it a enclosed look as if ur fighting within a city block or station i will definately give this a download and get some games on it to see how it plays in general and give you feedback from there I love this idea.
     
  3. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    This map looks like it has a lack of cover. If a player had a DMR or any other long range weapon on the bridge, they would be able to shoot and kill everyone on the lower ground. If you have enough budget, I would highly suggest to add more cover to the map because of the reason I pointed out.
     

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