Possible Problem with Spawns

Discussion in 'Halo and Forge Discussion' started by DropkickNathan, May 29, 2011.

  1. DropkickNathan

    DropkickNathan Forerunner

    Messages:
    21
    Likes Received:
    0
    Alright so I was testing my new map in custom games and the way I have the spawns set up are there are 8 initial spawns next to warthogs, and there are 8 Respawns total in two bunkers.

    For some reason I spawned in the bunkers but I never died, is there a way to fix this just in case it happens again?

    It's a demolition derby map and I want it so once you die you are out and have to wait in the bunkers for the game to end so I don't want people spawning in the bunkers unless they died.
     
  2. Exile

    Exile Forerunner

    Messages:
    167
    Likes Received:
    0
    Did you set the spawns to team colors, and how were the teams set in the game type? (teams or no teams?)
     
  3. DropkickNathan

    DropkickNathan Forerunner

    Messages:
    21
    Likes Received:
    0
    I did not, there are no teams.
     
  4. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    How many people were in the game? Generally the initial spawns should be preferred over respawn points, but if there are more people than initial spawns or if there's lag/network issues as the game starts, you might get moved to a respawn point instead.

    I'd also check the attributes on the initial spawns and respawn points and see if they are the same. e.g. game specific true or false, label, team color, etc. See if there's anything different about any of them that might cause the game to ignore it. What kind of game is it, FFA slayer?
     
  5. DropkickNathan

    DropkickNathan Forerunner

    Messages:
    21
    Likes Received:
    0
    I was there by myself testing it, my internet is fairly good so I guess it was just the network. It happened again when I was testing it 20 minutes ago or so.

    The respawn and initial spawns seem normal, I never touched the attributes.
     
  6. DMM White

    DMM White Ancient
    Senior Member

    Messages:
    1,169
    Likes Received:
    1
    If you were testing by yourself then your Internet connection would have nothing to do with the problem, it must be a mistake you've mad.

    Make sure the initial spawns aren't blocked by anything. If its FFA then it shouldn't matter that you didn't change their team settings, they should just be left as neutral.

    Can you post some screenshots of you initial spawns, I'm thinking it might just be the warthogs are too close.
     
  7. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    Be sure they are not blocked by anything.
    If try making them inside your safe zone if they are not already.
    If that's not the problem just try placing new ones. There is absolutely no reason people should spawn at respawn points instead of initial spawn points if they are both active in the gametype.
     
    #7 pyro, May 29, 2011
    Last edited: May 29, 2011
  8. DropkickNathan

    DropkickNathan Forerunner

    Messages:
    21
    Likes Received:
    0
    I can't do screenshots sadly, but I checked and they seem to be alright with nothing that could mess it up.

    I guess I'll just replace the spawns or something, delete them all and re-add.
     
  9. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    Do you have any type of spawn zones on your map? They could cause the game to ignore the initial spawns. Thats the only reason I can think of that would be the problem. Unless the initial spawns are phased into the ground.
     
  10. DropkickNathan

    DropkickNathan Forerunner

    Messages:
    21
    Likes Received:
    0
    The only things that I have from spawning other than the initial spawn and respawns are soft kill zones to make sure people just don't wait at their spawn zone.
     
  11. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    You have soft kills where the initial spawns are? Maybe the game won't spawn you there because of that. Have you tried removing the kill zones to see if it works without them?
     
  12. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    That would highly likely be the reason, the game may not be spawning you there because Im guessing its kind of like an anti-spawn zone. Try removing the soft kills and see if that works.

    EDIT: Sorry Nutduster, didnt realize youd replied with basically the same thing. :p Must have posted while I was replying.
     
    #12 Xun, May 30, 2011
    Last edited: May 30, 2011
  13. DropkickNathan

    DropkickNathan Forerunner

    Messages:
    21
    Likes Received:
    0
    Well it seems like since I removed the respawns I'm spawning normally with the soft kill zones still there, but if it gets re-added it screws up.
     
  14. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    It probably sees the soft kill zones as a negative influence and chooses the respawn points as a priority over the initial spawns (when usually it would be the other way around). You're going to have to come up with a creative solution.
     
  15. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    A respawn zone over the initial spawns may be enough for it to work. Otherwise you could make the respawn points spawn after start.
     
  16. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    That could be a solution, make the respawns timed so they show up after 5 seconds or so, that way you could keep the soft kills on your initials, but people should go into the bunker when they get killed.
     
  17. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    Probably longer than 5 seconds, I think the loadout selection process takes like 7 seconds. 10 seconds or so would do the trick, I think.
     
  18. DropkickNathan

    DropkickNathan Forerunner

    Messages:
    21
    Likes Received:
    0
    Alright, I'll attempt that.

    Thanks for the help everyone. :3
     
  19. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    Oh, I didnt think the Loadout screen counted towards the spawn timers. Yeh, try about that, or just experiment until you get the right flow for your map. Good luck! ; )
     
  20. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    Just a heads up for you guys on understanding this...

    Any objective that is placed inside a killboundary (be it soft, or hard) makes the object inactive and resets the object. If the object is placed inside the softkill, the object will never respawn as it can't reset to any location and thus enters a place of "limbo".

    You can use killboundaries for things like ball or flag reset areas if dropped in objective games, or as you've just found out, you can use them to prevent certain spawning arrangements.
     

Share This Page