Welcome to hail st0rm: mine and broccolli's new mini game preview This spawned from our previous game deflectors, but features both teams in head to head battle. The map features a white chocolate rain of haloballs down into a kill zone, directly dividing the two teams in half Each team uses the gauss hogs they spawn next to to hit the balls off the center axle of the map, out of the white chocolate rain flow Chocolate raaaiiiiiinnn Anyway, its super fun, And if you are able to get the infamous splatter like the baws u are, by deflecting a halo ball directly into an opponent and splattering them, i will put ur name in this post and my sig to show ur bawsnesss No DL yet, sorry, still tweaking Pics Thanks for checkin it out, hope to get ur dl when its released too, and go ahead, get ur name in my sig
I assume you score for getting stuff to get to the bottom of the opposite side. This looks awesome as hell. I'm going to get that splatter. Oh I will.
this is going to be one hell of a great minigame I must say. Oh and you might need some space to change your banner to add my name onto it.
Hahha the more names the better And good news, vicious vice will be playing our mapzors in his party tomorrow exclusivly, wanna play it, go join his partay Ps. Sorry brox, forgot :/
Hail storm will be available exclusively in Vicious Vice's party on Friday night. Well, it was supposed to be. P.S. Learn how to center, Rogue. P.P.S. Thanks for removing the link. P.P.P.S. I don't wanna delete this post.
You should place mines in the walls and set them as the score zone, so when a ball hits a mine it's scored and it blows the mine up killing a player or two.
Stevo, as u know balls are reset when they enter a scorezone yes, so how can a ball both dissapear then trip a mine...
Looks ossim, but needs some walls on the side to stop balls from escaping, cos a dodgy shot may push the ball away from the arena and out to sea...
I don't want to say anything bad about deflectors, but this looks a lot more polished than the previous incarnation of this map.
They put up a Grid on either side to stop that. I do have a suggestion that I thought of recently. It was much easier to shoot the balls when they spawned and started their free fall rather than mid air. Would it make sense to make a type of boxed in cage that will stop the gauss turrets from hitting the golfballs right away? Here's my awesome PS example.
Yes, this game is much much more polished than deflectors, plus the splattering is FUNZIES Im going to talk to brox before i change anything integral like that saltine, thanks for ur comments guys Changelist for V2: Sorry brox, worked on it without u ::added grids to both sides to prevent balls from spilling out ::increased damage resistance so splatter is harder ::changed spawning point and direction to make accidental suicides impossible ::raised intial ball spawns so that you cant hit the balls right out of the spawn ::made map playable for grifball ::added observatory box, removed observatory box XD ::in process of making map playable for 16 players, off hog players get rocket launcer bottomless clip
actually broccolli the purpose of the grids is that balls that are deflected at a sharp angle do not leave the playable area and get reset The game before the grids focused on balls in the center because they did not fall off as often, and the game was nearly unplayable also, i have done quite a bit of testing today and the ball placement spawn is in no way hindering of gameplay, besides, the picture would be more like this, remember
HA! I'm not sure if it counts as a splatter if he was outside he warthog. Oh well, This map was fun as hell. This map made me hard (<---avatar relevant)