Romero Plaza

Discussion in 'Reach Casual Maps' started by Sam, May 22, 2011.

  1. Sam

    Sam Ancient
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    [​IMG]

    Description of map:

    There are four sides to the map, Red, Blue, Green, and Yellow, which are surrounding a grassy courtyard with a glass sided building in the center. The building in the center is sealed and cannot be entered. That is where the alpha zombies spawn. Each of the four color sides is split into two rooms.

    Description of game:

    Humans have about 30 seconds to find a weapon and choose where they want to set up a defense before the zombies come out. The zombies are teleported onto the rooftops, the map becomes just a little bit darker, and a red and a blue lamp post appear to brighten up part of the map. The humans should work together and barricade their doorways with crates and try to survive for the round.

    The zombies are not one-shot-kill and neither are the humans. Zombies have 110% damage resistance, normal recharging shields, and deal 75% damage. Humans have 200% damage resistance and normal shields as well, but their shields do not recharge. Two slashes from a zombie will infect a human, so when a human is hit once, he should grab a healthpack, which will reappear every minute inside each room, if possible. Zombie can also use healthpacks of course.

    A safe haven will move around from building to building so long as there is a human in each of the four sides. The safe haven provides many benefits and lasts only 30 seconds. The safe haven grants the humans inside extra damage, infinite ammo, and recharging shields. One particular benefit of having infinite ammo is that it will allow you to shoot at a crate to move it without wasting ammo.

    TL;DR:
    The game is like Township by Somethingggg if you've played it in Halo 3. Keep the door closed at all costs and conserve your ammo. Work together or become one of them! Watch the video below for a better idea of how the game goes.



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    YouTube - ‪Halo: Reach Infection Map: Romero Plaza‬‏


    Thanks to those of you who helped by playing the game with me.
     
    #1 Sam, May 22, 2011
    Last edited: May 25, 2011
  2. Pikapi 360

    Pikapi 360 Forerunner

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    I think that this is a good map, yet the weapon pickup can only harm the experience. In minutes, the room becomes energy sword galore, and the game turns into a rapid, free-for-all sword fight.
     
  3. Sam

    Sam Ancient
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    That's odd. The pictures were loading up before, but now I cannot even get onto photobucket. Must be a problem with the site.

    ^Unfortunately there's nothing I can really do about the swords. I agree it can get annoying when everyone picks up a sword, but if I took away melee damage from humans, then they wouldn't be able to move the crates as easily.
     
    #3 Sam, May 22, 2011
    Last edited: May 22, 2011
  4. SquidMan33

    SquidMan33 Forerunner

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    Your map actually has really nice and creative aesthetics. Earlier today I actually took a look at the map, thought the custom game type was cool, but I thought the map was mediocre. But now that I've felt the need to come back and take a second look, I studied your pictures and I'm quite impressed with what I've found. Your map has a sort of shopping mall feel to it. I love the glass doors and the middle structure in the middle. And all other the outer buildings kind of resemble storefronts. And when I studied your very top picture I see that you have aesthetic doors which look great. So basicly you should take some more pictures (without the lights and FX) to better present the map.

    Nice job.
    Squidman
     
  5. serumembryo

    serumembryo Forerunner

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    I remember playing this just a few days ago and I had a blast. Township was my favorite Halo 3 Infection map and this just made it better for me. I was never able to bring back the Township experience into Reach but you found a way how. I would prefer this over Township for many reasons.

    - You made it so it is 30 seconds to get all ready for the humans. That would encourage them to stay where they spawn.

    - You made it so humans need to work together. The part where Township did bad was the fact there was so many houses.

    - You made it so the zombies are stronger. Giving them some sort of advantage when the humans weren't in the home. Township's zombies had lots of disadvantages, so the humans were able to still be dominant outside their houses.

    Sam. You made a wonderful map. You got my vote for BoF in the summer ;)

    5/5
     
  6. Vicious Vice

    Vicious Vice Ghosts of Onyx
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    I'm really liking this game. It well balanced and its one of the few infection games that i actually dont mind playing. The forging is of course excellent as to be expected and the gameplay matches it. This is definitely an addition to the TGIF line up. I also love the gametype name, awesome. Can't wait to see what other games you make Sam.
     
  7. Dralthi

    Dralthi Ancient
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    This is one of the better infection maps I've seen lately. I can tell you definitely put some time into this and it turned out great. I like the whole idea of it and the aesthetics and feel to the map are very nice. Great job.
     

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