Invasion: Trial Point

Discussion in 'Reach Competitive Maps' started by A SILENT EMU, May 21, 2011.

  1. A SILENT EMU

    A SILENT EMU Ancient
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    [​IMG]
    By A SILENT EMU and D0NT SH0OT ME (The two greatest Invasion players of all time =D)

    Trial Point was initially inspired by multiple campaign missions which is evident in both the structures and gameplay. It is a large but fairly unique map that utilizes a good part of forge world ranging from the canyon beach to the island of Paradiso. Vast amounts of testing and tweaking went into this map to ensure that it plays as balanced as possible. No one vehicle or weapon reigns dominant over the others and no phase is quite too difficult or too easy. That is of course, as long as you are playing with competent players which can be a bit harder to achieve than presumed ;). Trial point is best suited for 6 v 6 but can be played with as little as 4 v 4 and up to 8 v 8. The “Onslaught” game mode is required.

    Thanks to our many testers:
    iTz EightBall
    Dark X Halcyon
    CareerGK117
    SGTRmadillo
    PacMonster1
    Limeology
    and many more...

    Loadouts: All loadouts are the standard Invasion loudouts for each phase.

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    The spartans have just landed on the beach and must push the covenant out of the area in order to make an effective attack. Phase one gives players on both sides the option to either spawn at the bottom and engage in usually vehicular combat in a fight for the tower, or spawn up top the mountain and use long range, precision weapons to assist the rest of your team in doing so. Use both high and low ground in order to take the covenant tower.

    -Objective: Territories
    -Phase Time: 5 min
    -Hill Time: 20 sec

    -Attacking Team (Spartans) Arsenal:
    Top:
    Sniper Rifle X2 (90 sec, 1 spare)
    Bottom:
    DMR X2 (20 sec, 2 spare)
    Warthog X2 (45 sec)
    Mongoose X2 (15 sec)

    -Defending Team (Elites) Arsenal:
    Top:
    Focus Rifle X2 (90 sec)
    Needle Rifle X2 (45 sec, 2 spare)
    Bottom:
    Needle Rifle X2 (45 sec, 1 spare)
    Plasma Turret X1 (60 sec)
    Ghost X1 (60 sec)
    Revenant X1 (75 sec)

    Top:
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    Bottom:
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    After the first phase all long range weapons (Sniper rifles and Plasma rifles) are removed for balance issues. Additionally, Ghost and Revenant become locked in spawn. All other weapons/vehicles remain for additional use if necessary but only spartans will have spawn zones ranging back to the beginning.


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    The tower has been successfully acquired. The covenant have set up a blockade in the upcoming tunnel in order to stop your progress. The only way to successfully get vehicles past the blockade is to destroy the generator that powers the energy field.

    -Objective: Assault
    -Phase Time: 5 min
    -Plant Time: 10 sec

    -Attacking Team (Spartans) New Arsenal:
    Rocket Warthog X1 (60 sec)
    Mongoose X1 (15 sec)
    Falcon X1 (60 sec)

    -Defending Team (Elites) New Arsenal:
    Plasma Launcher X1 (60 sec)
    Plasma Turret X1 (60 sec)

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    After the second phase the one way shield along with the plasma launcher are removed from play. All other weapons/vehicles remain for additional use if necessary but only spartans will have spawn zones ranging back to the beginning.


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    You have destroyed the covenant blockade and can freely move vehicles through the cave. Your last objective is to retrieve a core located in a covenant anti-aircraft turret across the river. The core contains invaluable information, use any means necessary to bring it back safely.

    -Objective: CTF
    -Phase Time: 5 min
    -Core Return Time: 30 sec

    -Attacking Team (Spartans) New Arsenal:
    DMR X1 (30 sec, 2 spare)
    Rocket Launcher X1 (90 sec, 1 spare)
    Mongoose X1 (20 sec)
    Scorpion Tank X1 (90 sec)

    -Defending Team (Elites) New Arsenal:
    Needle Rifle X1 (30 sec, 2 spare)
    Focus Rifle X1 (90 sec)
    Plasma Launcher X1 (90 sec)
    Fuel Rod Gun X1 (60 sec, 2 spare)
    Ghost X1 (45 sec)
    Banshee X1 (60 sec)

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    Download, comment, rate, and enjoy!
     
    #1 A SILENT EMU, May 21, 2011
    Last edited: May 22, 2011
  2. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    FINALLY. Anyways, I loved this invasion map, as I've told you many times ;) The covenant AA gun is so perfectly forged I couldn't believe it. The blockade in the cave was such a good idea as well. The little covenant towers were sexy as hell, the aesthetics were pretty much amazing all around, not to mention the gameplay. Smooth, enjoyable, and most importantly fair. With all of the many tests we had on this, I'm positive you've done a great job at fixing all of the little problems to make this a really enjoyable invasion map. Well done EMU.
     
  3. hollow123

    hollow123 Forerunner

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    The open feel really adds to the fun of it! Very enjoyable and the idea for the whole set up is amazing! This map really feels like a mission you would have in the game! Well done! :D
     
  4. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I've got to see this! I love invasion, just finishing up an invasion map myself. The map looks very interesting, the only thing that worries me is the cave. I have seen a lot of invasion maps use that cave, but the linearity of it seems to give defense too big an advantage, usually there is a point where they can guard that destroys attackers. Vehicles may also have difficulty getting to safety for the same reason, but I'd have to play it. Nice job from the pics!
     
  5. Equin0x

    Equin0x Forerunner

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    Ugh, I hate to say it. But this map looks a lot better than it plays.

    Phase 1: Easy spawn trapping and killing for the elites if the spartans fail in the first run.

    Phase 2: Very little complaints, but the falcon is pointless and the bomb arm point s easily defendible.

    Phase 3: Tyrant gun is beast, but the FRG has too many clips, thus making the core easily defendible. I never could find the banshee. Not enough cover.

    Recommended objective change for consistency's sake:
    Phase 1: Territories/ assault
    Phase 2: Territories
    Phase 3: Assault (who stores vital items like a core in an AA gun?)
     
    #5 Equin0x, May 21, 2011
    Last edited: May 21, 2011
  6. A SILENT EMU

    A SILENT EMU Ancient
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    I appreciate all of your input but a lot of your points are easily countered. First off, I want to say that you did not play on the final version of the map though the core gameplay will still be very similar to your experience.

    You said the spartan spawns are easily camped first phase. However, the spartans have two, very distant spawn points both of which have weapons or vehicles at close proximity. Not in one of my games was I ever camped at spawn nor did I find myself camping the other team.

    In phase two the falcon is used for a flank in order to reduce the linearity of the phase. In can be very effective if used well. You also say the bomb plant point is too easily defended and while that is your opinion in the last 6 games I have played the bomb has been successfully detonated 10/12 times.

    Lastly, for phase three you claim the fuel rod is too powerful yet you only had 1 kill and 0 deaths with it. In fact, there were only 4 fuel rod kills the whole game amongst the two rounds. The banshee is located on the only platform jutting out from the island right next to the AA gun and immediately next to a covenant general spawn point. To your credit, you may have missed it because it was either in use or currently waiting to respawn. There is about as much cover as if you were playing on boneyard or spire. You just need to play smart with the cover you have and not rush without thinking. Also remember, the area needs to be large enough for large vehicles to pass through.

    Thanks again for the input and I did watch that video multiple times from multiple perspectives and I find that, like most maps, once you learn the layout, how to play it, and where the weapons are, it is a much better experience.
     
  7. Equin0x

    Equin0x Forerunner

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    In the games you/ we played there were only 4 FRG kills, but did anyone ever camp the core spawn with a FRG? That would be horrible, such a small room.
     
  8. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    This looks fantastic, the structure look sightingly pleasing and well sized, not to be too cluttered for battle. I don't play invasion or even much of anything for that matter but I figured I'd give you that much as well as the bump. :)

    EDIT: At second look, it seems as the first phase may be a little open and plain. If you have a budget and no ideas but for some reason feel you need to add anything, hit me up and I'd be happy to help.
     
    #8 Blaze, May 22, 2011
    Last edited: May 22, 2011
  9. raptororieon

    raptororieon Forerunner
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    did you get any inspiration from my invasion map Covenant Outpost? But well this looks great and I love ur small sniping towers (definetly looks better than mine :S Amazing work
     
  10. A SILENT EMU

    A SILENT EMU Ancient
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    I know what you are saying but it hasn't happened yet so I really don't see a need to change it. There are quite a few counters to it. If they are camping with it inside they might as well just be camping with a sword or concussion rifle and people have done that but the opposing team is still able to flush them out and get the core. If they are camping up top and looking down it might be more effective but you are very susceptible to things like the falcon, tank, and dmrs.

    Glad you like it. The map is out of budget but during that first phase you will never really have to cross that open plain without a vehicle as a spartan and there is no need to cross it at all as an elite. I know what you are saying though it is really open but I'm not really sure what do do with it/if it needs anything done. Thanks for the feedback.

    No actually I haven't been on forgehub lately but yours also looks very well made and it looks like we had some similar ideas when making the AA gun. I'll give yours a dl and check it out and see how it plays.
     
  11. D0NTSH0OTME

    D0NTSH0OTME Forerunner

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    When I was designing the map initially I searched forgehub to look for covenant buildings to place on the map and in that process I glanced over your map. I had the idea to build an AA gun at that time and I had already built the sniper tower, but I did see what you had done on your map.
     
  12. Dralthi

    Dralthi Ancient
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    This must just be a good week for invasion maps. I like a lot of your guys stuff and this one is no different. The whole look and feel of the map is great. It's big but still works great. You really went outside of the box with some of the ideas and it works out pretty good. Nice map.
     
  13. D0NTSH0OTME

    D0NTSH0OTME Forerunner

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    I know Emu responded to your first three points, but I wanted to comment on your point about the objectives for each phase. We made the third phase CTC for a few reasons, mainly because CTC is traditionally the third phase in invasion games, and also because we already had used the territories and assault objectives.
     

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