When I was making this map I thought to myself. I wanted to remake an Indiana Jones map but not just any Indiana Jones map I wanted to make it a lot more longer, because all of the Indiana Jones I seen are pretty short like 1 ½ til 2 min long. So I thought twice as long, twice the fun. [FONT="]Hey guys what are we doing here I don’t know but there is a kill ball behind us Run for your life. [/FONT][FONT="]I think the killball gone now should we stop running. [/FONT][FONT="]Oh my god another killball is coming. I guess we need to run right. [/FONT][FONT="]Hey! There’s the skull. Wtf there’s more. [/FONT][FONT="]Well at least I lost that killball that was behind me. Oh no not again!!![/FONT] [FONT="] Here is the video : [/FONT]YouTube - Halo reach Indiana Jones‏ [FONT="] [/FONT][FONT="] [/FONT]
Great game and game mode, but you should really work on the aesthetics it could really add to the enjoyment and feel for the map. Good job on the idea and game just work on the look of the map!
I have seen a few of these maps before but this is probably the longest one i have ever seen. I do have too agree with hollow that some parts of the map could have better aesthetics. I also noticed that there are a lot of soft kills to me they kinda seem a little useless because it is a straight line and most of the people will make it through before they die. One last thing is the long straight line im guessing that mot people die on that part of the map.
I know about the aesthetics, but if i had done that then the map would not have been that long. As I said I wanted to make it longer that my main goal. The soft kill barrier is to keep people moving. I wanted it to be a non stop running or fast pace ask you would call it.