Surge

Discussion in 'Reach Competitive Maps' started by The Muppet King, May 17, 2011.

  1. The Muppet King

    The Muppet King Ancient
    Senior Member

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    Surge

    Weapons
    6x DMRs
    4x Needle rifles
    2x Concussion rifles
    2x Needlers
    2x Snipers
    2x Shotguns
    1x Rocket launcher
    4x Plasma grenades


    Description
    An inverted symmetrical map inspired by Citadel from Halo 3. What can I say? It plays well, barely any frame rate issues if any at all, and it's nicely forged. Nothing you haven't seen before unless you've been living under a rock for the last decade. If you have read the amazing roster of weapons above, then you might be thinking: hey, that's seem like a bit much for a map of this size. Well let me tell you that the weapon layout works, don't believe me? Try it yourself. P.S. Power weapons don't spawn in FFA games. I hate to sound monotone but I was never one for presentations. So without a further ado, Surge.

    Pictures
    (These pictures were taken in an FFA match so none of the power weapons were there; think of it as a demonstration of that fact)

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    sniper spawn

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    A better shot of middle

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    Needler spawn and tunnel that houses the concussion rifle(left side)

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    Walkway above the tunnels

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    Flag spawn

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    Another angle of flag spawn

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    Shotgun spawn

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    Another shot of needler spawn (god, this is depressing)

    NOTE: In case you were wondering, I haven't deemed shotgun a power weapon, but this ideal will change for future maps. I hope my lack of enthusiasm hasn't deterred my chances of this map having... a chance.
     
    #1 The Muppet King, May 17, 2011
    Last edited: Jul 26, 2011
  2. Forgefire

    Forgefire Forerunner

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    FIRST!! Im jking. This seems great for a CQB and a longer range map. But I do recommend not placing a sniper inside the center, cause then everyone will fight for it. But it looks great, I love ur uses of the ramps. Im surely gonna give it a dl.
     
  3. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    When you first showed me this map I was very impressed. Everything was SO neatly forged and there were little touches of aesthetics everywhere on the map. Although I didn't get any games on this I loved the layout and it really seemed like everything you put into this map really fit well- nothing out of place. This is definetly a kind of map I should learn from. Great work you tea bagging ***** ;) (Kidding).
     
  4. SquidMan33

    SquidMan33 Forerunner

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    I would agree with Eightball. I do spy a bunch of little beautiful aesthetics sprinkled throughout the map. Appears to be very neat and smooth. Great use of the block 1 1 tall. The bridge in the second picture down looks cool. The only problem I have is that the grass doesn't really to to correspond well with the metalic feel of the map. Nice job though.
     

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