Entanglement

Discussion in 'Reach Competitive Maps' started by Superflydemon, May 11, 2011.

  1. Superflydemon

    Superflydemon Forerunner
    Senior Member

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    This is a 4v4 symmetrical map

    Weapons on map:
    Dmr x4
    Needler rifle x4
    Plasma pistol x2
    Magnum x2
    Shotgun x2
    Rockets x1
    Turret x2
    Plasma Grenade x4
    Frag Grenade x4

    Screenshots:
    Blue base, Red base is the same (slayer spawn):
    [​IMG]

    Red Lobby / Back ramp
    [​IMG]

    Red Lobby:
    [​IMG]

    Red base, Blue base is the same (ctf spawn):
    [​IMG]

    Middle:
    [​IMG]

    video walkthrough:
    YouTube - Entanglement Walkthrough

    -Created by Superflydemon
     
    #1 Superflydemon, May 11, 2011
    Last edited: May 11, 2011
  2. lofse

    lofse Ancient
    Senior Member

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    I have not play the map but from the video and pictures i think i can give some feedback :)

    I would suggest you to not use ramps steeper then 30 degrees, it makes for an unnatural and awkward feeling.

    Also make sure you can jump every where on the map, when making a competetive map making sure you have maximum mobility is crucial. for example, if you can't jump you may lose a dmr fight you should have won amd there for the map will have less of a skill gap and it will be more random.

    I can see that there's some small bumps in the map, did you know that if you hold RS (or was it LS?) you can move parts slower and with more presicion (this works horizontaly and up). Try grabing an object and hold RS while clicking RB and A i quick suggession to move the object slightly upwards.

    Finaly i would add some supprts for the flying buildings and walkways, it looks pretty wierd with a flying map (maybe add some gravlifts to act as engines levitating the map?)

    Anyways i think this map has potetial but its not quite there yet, keep up the good work! :)
     
  3. SquidMan33

    SquidMan33 Forerunner

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    Honestly I would disagree. I think that a floating map is just fine and that not every single map needs a story or needs to be realistic. I think that the RAMP STEEP is an okay object to use. Its not the most smooth transition for a competitive map but its not a crucial problem. But I do agree that those little bumps are annoying and distract you from gameplay.

    But the map itself, I like the bases. I also like the maps layout, how there are multiple levels and pathways between buildings.
     
  4. Superflydemon

    Superflydemon Forerunner
    Senior Member

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    Nothing wrong with a floating map, as for the bumps sometimes there are slight bumps so phased objects that intersect dont bug out and create lag, id rater have a tiny slight bump than a map full of lag and glitching out pieces. I was going for something new with this map another words a catwalk map, i havent ever made one this would be the first.
     
  5. Noble T0M

    Noble T0M Forerunner

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    i like how many different pieces you used, good job superfly



    bumps in your map are bad. the bumps you are talking about are in your walkway. you cant use a bridge and have it a degree up. watch video at :23 :25 : (
     
  6. lofse

    lofse Ancient
    Senior Member

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    Well with the RS technique you can mov the objects very tiny bits and remove the Z-fighting (bugging textures) while still keeping the transition flush. You could check out my map (not finished) Slimination, it has some overlapping objects without bumps or Z-fighting :)
     
    #6 lofse, May 12, 2011
    Last edited: May 12, 2011

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