Team armour ability gametype

Discussion in 'Halo and Forge Discussion' started by spantangular, May 10, 2011.

  1. spantangular

    spantangular Forerunner
    Senior Member

    Messages:
    2
    Likes Received:
    0
    I came accross this idea with me brother.

    I have tried one with invasion slayer, planting a hill high up so no weapons are dropped, so the idea was that at 10 kills you change from camo only to hologram only, 25 kills you change from hologram only to bubble shield only.

    2 rounds as elites recharge health,
    time set for loadouts to automatically change if kills not met.

    only problem is it isnt working and all you can use is the first loadout all the way through until the round ends. Any ideas why?

    Also...has anyone else got some ideas to get some of these gametypes made up (but a little more interesting)?

    post here with anything related.

    Happy forging ;)
     
  2. broccollipie

    broccollipie Ancient

    Messages:
    915
    Likes Received:
    0
    Did you choose the loadouts for each TIER? For that idea to work, you need loadouts, even if there is only one choice.
     
  3. spantangular

    spantangular Forerunner
    Senior Member

    Messages:
    2
    Likes Received:
    0
    I did indeed. Made sure they were the only ones visible but it just didn't seem to switch tiers. I gave them time limits and score limits too just to make sure they kicked in if it was a slow match. I'll give it another go but if you could have a go yourself and make sure im not doing something stupid it would be much appreciated.

    The only other thing i did was i doubled the score for kills, ie 1 kill = 2 points. This was so i could increase the score limits to 25, 50 and 75 and have 2 rounds so no one complained about being elites or spartans.

    any ideas?
     
  4. broccollipie

    broccollipie Ancient

    Messages:
    915
    Likes Received:
    0
    I myself don't understand how to set when the TIERS progress. I'll look into it.
     

Share This Page