Hive

Discussion in 'Reach Competitive Maps' started by SC NickNamer, May 8, 2011.

  1. SC NickNamer

    SC NickNamer Forerunner

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    Welcome to Hive, a verticle based invasion map Created by me, SC NickNamer.

    The map is based on the bee hive, a beautifull piece of architecture. The map is situated in the canyone between both caves. The map features two camps (pics underneath), one on the ground floor and one on the top floor. The elites are on the attacking side and have to capture one out of three territories. Then they have to secure a data core from the top base and at last detonate the enemie base to little shreds. There are five ways to go to the top, ranging from the usual stairs to a secret cave through the hill.

    weapons:
    Attacker side:

    1 focus rifle
    5 needle rifles
    1 plasma launcher

    defender side

    5 DMRs
    1 Rocket Launcher
    1 Sniper Rifle
    1 Spartan Laser

    Vehicles:
    Attacker side:
    1 Banshee
    5 Mongooses

    defender side:
    1 Mongoose

    Pictures:
    Attackers side
    [​IMG]

    Defenders side
    [​IMG]

    First objective
    [​IMG]

    Top view first objective and primary ways up.
    [​IMG]

    Top defenders base
    [​IMG]

    Close up defenders top and second objective
    [​IMG]

    Secret cave top
    [​IMG]

    Secret cave bottom
    [​IMG]

    Secret Cave entrance top at defenders base
    [​IMG]

    Secret Cave entrance bottom in the cave at the foot of the mountain.
    [​IMG]

    Attackers base close up
    [​IMG]

    Give it a download and comment, I can handle critics very well and try to make this map work out for the best.

    Thanks for your time, and a nice day.
    Nick
     
    #1 SC NickNamer, May 8, 2011
    Last edited: May 8, 2011
  2. Pikapi 360

    Pikapi 360 Forerunner

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    Honestly, this map seems a little bit to straightforward for my liking. There is basically one walkway to the pinnacle of the structure, and it is a bit difficult to recognize the map as a beehive.
     
  3. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    There many aesthetics on this map. It just looks like a lot of buildings connected by walkways. You might want to try to add a flying bee or something to give the map more of an appeal. You may also want to reconsider all of the power weapons for the defenders. They have a sniper, rocket, and splaser. This might be a little overpowered. They are also higher than the attackers so they have an advantage b/c they are able to pick off the people going up walkways. This map also needs more cover. Right now if you are sitting at the top you are able to hit most of the people going up. Plus there are not a lot of areas to duck away from fire. Take these ideas into consideration while building a version 2.
     
  4. SC NickNamer

    SC NickNamer Forerunner

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    ok, thanks for the feedback i was already considering to give cover to some walkways and I'll also change the power weapons on the map (probalby either removing the sniper or rocket) to ballance it. However the attacking side does have a banshee while the defending side has no vehicle. Anyway, i'll be making a V2 soon to solve all the problems.
     

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