UNSC Endurance

Discussion in 'Reach Aesthetic Maps' started by Mechanophobia, May 6, 2011.

  1. Mechanophobia

    Mechanophobia Forerunner

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    [​IMG]

    Hello everyone, my name is Mechanophobia and I present you my second ship map, the UNSC Endurance. The UNSC Endurance is inspired by the famous Halcyon class of ships including the UNSC Pillar of Autumn. The ship was built to function with all the needs of the UNSC.

    The UNSC Endurance was designed as a prototype to the Halcyon class and was commissioned in 2505, the arms complemented carried one rapid firing mac cannon. The Endurance served the fleet as a light capital ship for many years. in the 2540s, the ship was regulated into patrol duties before serving the last years as a training ship. in 2552, during the covenant invasion of Reach, the UNSC Endurance was the site of a mutiny, the ship was divided over whether to rescue civilians or to join the fight. the UNSC Endurance was destroyed towards the end of the battle for Reach after sacrificing itself to protect civilian transports evacuating from New Alexandria. The crew aboard the UNSC endurance was later decorated with honors in their role in the battle for Reach.

    Mutiny
    -territories game type honed for the map, control the ship to win.

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    The UNSC Endurance Frontal

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    Engine Boosters

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    Side View

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    Mac Cannon

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    Hanger

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    Engineering

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    Deck

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    Bridge

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    Reactor

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    Crew Bunks

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    Communications

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    Covenant Base

    I hope you enjoy Mutiny on the UNSC Endurance!!!
     
    #1 Mechanophobia, May 6, 2011
    Last edited: Jun 20, 2011
  2. raptororieon

    raptororieon Forerunner
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    I think you should make the pics bigger post them with photobucket and that should be good, i can't really see very much from these small pics so message me if you make them bigger :)
     
  3. Mechanophobia

    Mechanophobia Forerunner

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    Solving Image Size Problem

    Ok I see, will fix
     
  4. Noble T0M

    Noble T0M Forerunner

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    this is by far the best looking ship map i have seen in a while. i realy like "Supply Bridge" but its only the inside of the ship. You sir have pushed the boundaries for ship maps altogether . the communications tower is great looking, i have been trying to think of something like that as a generator for a while... mind if i use it sometime?

    mad props -Tom
     
  5. raptororieon

    raptororieon Forerunner
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    Now I can see it! It's looking very much like pillar of autumn and thats nice! the interior looks amazing too but some areas inside look a little weird :s Other than that this is an awesome ship! Nice work!
     
  6. Forgefire

    Forgefire Forerunner

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    Like what I see, the whole ship looks great but do add some smaller things with this, for example use some of the objectives to make a clock, put a touch on the comm center, etc
     
  7. sniperjohn101

    sniperjohn101 Forerunner
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    This, my friend, is they best representation of a halcyon class I have seen. It is not perfect, but granted Bungie wont make it possible to make items as such perfect, great over all.
     
  8. Draco Cosimo

    Draco Cosimo Forerunner

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    Sir, I am VERY impressed with your ship. There is only ONE tip I can give you: add symmetrical, clustered bumps along the port and starboard to give the illusion of gun stations, and it will be the best map I have ever seen with a ship centerpiece. (DISCLAIMER: I am not putting down Riftegifle's work in ANY WAY) A little work with game type accessibility (I recommend you make infection, assault, KotH, CTF, and Stockpile.) would round off this map perfectly.

    9.9/10 :)
     
  9. Mechanophobia

    Mechanophobia Forerunner

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    I will be making a new ship to be released by mid July.
     
  10. Bigjer78

    Bigjer78 Forerunner

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    Very minimalist style
    Outside and inside need work
    Sacrifice size for the credits and give it some TLC it always makes it look better in the long run
     
  11. Skater

    Skater Halo Reach Era
    Senior Member

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    I love this ship, very aesthetic and detailed, but if there was a mutiny aboard the ship, why are the covenent attacking in banshees? Shouldn't some people spawn in the bridge and some in like the bunks or supply deck?
    The problem i have is...gametypes with banshees going a long way to attack can get very irritating, have you tested the game and map whatsoever? The team aboard the ship would win without a doubt everytime, the elites would have to fly into the hanger every time they die and capture the territories, once they die, they do it all over again, while the team on the ship spawn a minute away from the territories, just pointing out some fixable problems.
     
  12. Marshman119

    Marshman119 Forerunner
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    Very cool. some more detail on the outside though.
     

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