Arsenal

Discussion in 'Reach Competitive Maps' started by threesided, Apr 18, 2011.

  1. threesided

    threesided Forerunner

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    [​IMG]
    Arsenal

    This is the second of my multi-map bonanza! Featuring a very compact design, this was the first one I actually sketched out ahead of time. I wanted to make something as small and tightly woven as possible, while still keeping things open and interesting.

    This map is comprised of three levels with four bases on each side and a glass walkway through the middle. It is completely symmetrical in its layout to try and make it about tactics as much as possible.

    In this map you will find:

    [​IMG]
    Red//Blue Bases:

    This is the starting point for both teams, with paths leading immediately to the upper and lower levels. Better be quick though, because the other team will be breathing down your neck right away. Snipes spawn in these bases.

    [​IMG]
    Purple//Yellow Side:

    These are the side bases that look out over the map. There are teleport exits from the bottom level up to these bases. They are covered but have a number of access points, so be on your toes.

    [​IMG]
    The Basement:
    This lower level acts as a transit point between the upper levels. It's far more open for easy maneuvering between the various bases. Man cannons up to the red and blue upper bases, and teleports to the purple and yellow sides.


    Weapon Drops:

    DMR x 8
    Needle Rifle x 4
    Plasma Pistol x 2
    Needler x 4
    Sniper Rifle x 2 (2 clips, 180sec)

    Rocket Launcher x 1 (2 clips, 150sec)
    Grenade Launcher x 1 (6 shots, 90sec)
    Frag grenade x 4
    Plasma Grenade x 4

    Check it out, and be sure to check out the other maps too.
    Please, let me know what you think, what should be changed or added. And if you are interested in helping me playtest this, shoot me a message and add my GT (threesided) and we can set something up.

    Check out the other maps in my bonanza:

    Bering Strait

    Redoubt
    Tempera
     
    #1 threesided, Apr 18, 2011
    Last edited: May 5, 2011
  2. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Very pretty and colorful map you've here. I like the layout of the map, it looks very neat and well-forged. My only complaint is that with all of the lights and glass, there might be some framerate lag, framerate ruins gameplay all round', but if there isn't any please let me know. Also, I don't think it's a good idea to use a grid as a wall, while it may look cool and allow you to see the outside world, it is frowned upon as a wall and just doesn't fit well with maps, especially this one. Try using coliseum glass walls instead. That being said, that's just my opinion and I think this map looks great and has potential. Goodluck on future forges and Welcome to Forgehub.
     
  3. hollow123

    hollow123 Forerunner

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    Seems like the whole form might get you lost a lot and confused on where all the action is, but none the less this is a great map like "EightBall" said. Really like! :D
     
  4. threesided

    threesided Forerunner

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    Hey guys, thanks for the feedback! I managed to get a full 4v4 playtest on here finally, and it was well received, the team that lost even said they had a blast playing it.So, I've made a few updates to this map as well as adding objective gametype support.

    So now, there is an added grenade launcher to spice things up, and I also added 2 more DMR's down low in case you get stuck spawning down there, you're not overwhelmed by the upper lvl teams.

    This map now also supports KOTH, FLAG, and ODDBALL gametypes, as well as multi team spawning.

    EDIT: Also, eightball: We played with 8 people, and there was no frame lag to speak of. I still had a lot of budget left over in this map, so I think it should be fine.
     
    #4 threesided, May 5, 2011
    Last edited: May 5, 2011

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