Devastator

Discussion in 'Halo and Forge Discussion' started by MattKestrel, Apr 29, 2011.

  1. MattKestrel

    MattKestrel Ancient
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    [​IMG]

    Hi Forgehub. I've spent far too long on this, but here's my third (and probably best) map, Devastator! I'll post some screenshots later, but for now enjoy this cryptic title shot. :)

    Devastator is a 4v4 symmetrical map inspired by the likes of Midship and Citadel, with action rotating around the map as players pursue power weapons and power positions. The bases are secure and quite defendable, but can be overrun by a confident attacking force, and whilst the bottom centre is exposed, the sharp elevation change and some plasma grenades make it a safer position than one would assume. Conflict generally centres around the four central axis of the map, two of which go from base to base and the other two of which go from side to side. With long lines of sight for snipers, tight corridors for sword lovers and ramps which let you evade all over the place, Devastator has something for everybody. Except vehicles, I didn't want to go down that route. :p

    Here's a list of weapons for those interested! I'll post some more screenshots of the map tomorrow, including a layout overview and some action shots.

    4 DMRs (max 8) - 15 seconds - 2 spare clips
    4 Plasma Grenades - 15 seconds
    2 Magnums - 30 seconds - 2 spare clips
    2 Needle Rifles - 30 seconds - 2 spare clips
    2 Plasma Pistols - 30 seconds - 2 spare clips

    2 Needlers - 60 seconds - 2 spare clips
    2 Sniper Rifles - 120 seconds - 1 spare clip
    1 Energy Sword - 120 seconds
    1 Evade Pickup (Slayer Only) - 60 seconds

    I'll be submitting this to the Testers Guild fairly soon, so anyone wants to help with testing should refer to them for confirmed testing dates, etc. That's not to say this isn't tested, the map's gone through four major iterations and has been subject to about 50 games, ranging from Slayer to Objective to Infection!

    Action Screenshots!
    [​IMG]
    "We need a new plan, guys."

    [​IMG]
    "Jetpacks and Oddball make a good combination"

    [​IMG]
    "They won't even know what hit them!"

    [​IMG]
    "Okay, now what do we do?"

    [​IMG]
    "Inorite?!"
     
    #1 MattKestrel, Apr 29, 2011
    Last edited: Apr 30, 2011
  2. Ociee

    Ociee Forerunner
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    Looks like a really great and solid competitive map, from the one picture posted it looks pretty nice and has a very unique weapon set. One thing though, it's spelled Devastator not "Devestator."
     
  3. Berb

    Berb Forerunner
    Forge Critic Senior Member

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    The map sounds great. I like it when people apply concepts of very good map into their own to enhance the experience
     
  4. MattKestrel

    MattKestrel Ancient
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    God damn it, I had it right the first time! Then someone told me it was wrong and I changed it. Gah.
     
  5. Spicy Forges

    Spicy Forges Ancient
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    Looks average, needs more screenshots COS I DONT KNOW WHAT THE MAP LOOKS LIKE! :p

    Devestator
    Devostator
    Dovostator
    Povostator

    Wut?
     
  6. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I've always liked this map, but your utter refusal to make the center purple is retarded, and I'm not the biggest fan of the LOS, especially since it made the spawns (which I built ) a bit wonky at times. Ah well. It's still loads of fun.
     
  7. Spawn of Saltine

    Senior Member

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    wait... this is the map with the green block, right? I tested this a looooong time ago. That green block was quite possibly worth a feature by itself.
     
  8. Erupt

    Erupt Forerunner
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    Needs more top row.
     
  9. MattKestrel

    MattKestrel Ancient
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    Aha, the green wall. That was retarded, literally flourescent green and I still have no idea how it happened, there weren't any trees anywhere near it. :p

    Action screenshots are now up! :)
     
    #9 MattKestrel, Apr 30, 2011
    Last edited: Apr 30, 2011
  10. AnthraXe187

    AnthraXe187 Guest

    Dude, nice. When we played this yesterday on CTF, that Fu**ing guy with Hologram and the sword was really making me angry. There's soo many dead bodies in that picture too. I don't really have a problem with the middle (probably because I'm never there :p). Just keep it up and I'm sure this will be great, and it already is. Don't know if it can actually get any better.
     
    #10 AnthraXe187, Apr 30, 2011
    Last edited by a moderator: Apr 30, 2011
  11. MattKestrel

    MattKestrel Ancient
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    When looking at that clip I saw at least ten people die in that area, although the game only allowed 4 corpses at once :p
     
  12. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Stevotator is what it should be called because i am boss and you love me matt.

    I still think this is one of your better competitive maps. Like ducky said though, the line of sight is a tad bit big at times... this could be easily fixed with certain strategically placed columns...
     
  13. Erupt

    Erupt Forerunner
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    And a top row...
     
  14. Inferno

    Inferno Forerunner

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    God that damn dino really pissed me off, he had a full advantage on us even though I am pretty sure he shouldve been dead twice by my hands. That was humiliating to die by his, especially when I hit him with the ****ing flag! Lol, fun time though, oddball was pretty fun, and it was a close match, I only won by 10 points, and that was because time ran out. XD
    Great map Matt, keep up the good work.
     
  15. iTz Longshot

    iTz Longshot Ancient
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    "like"
    Yea, some LoS is a bit long...but it still works fine. It even worked pretty well that one or two SWAT games. Good times. I really like all the changes that have been done to the map. I remember back in the day when it was just a small center structure and me not knowing at all how you were going to make it :) Game play is nice, and im glad you changed the Sniper clips to 1extra(woot). Sadly i have to say I like Cryogen(sp) better. sorry if i spelt it wrong lol....
     
  16. MattKestrel

    MattKestrel Ancient
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    Okay, I've made some changes for a v2! I'll play some games with these implemented before submitting to the testers guild.

    > Health Packs at Green and Orange now respawn in 30 seconds. Helps prevent pure Sword Camping in there with Armor Lock.
    > Extra DMR added at each base and moved next to the 1x4 ramps, so that more can be used at the start of a game. Limit remains the same.
    > Health Packs at the bases moved to central pillar where the DMR used to spawn. More easily accessible, less counter intuitive, makes position more defensively viable.
    > Jump up railings added over Sniper spawns, letting you get straight from Top Red to Top Orange (and Top Blue to Top Green respectively) with a Sprint jump, but not back.
    > Added railings across centre. Block line of sight from Top Orange/Green to the middle, provide more access up top. Might be removed, depends on testing.
     

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