Drop and Chute Created by CORaven A few words Hello. I would like to introduce you to a little side project I have created, influenced by the Metroid Prime Hunters map Headshot, a map developed primarily for the Headhunter gametype. It has some support for other game modes but I would like to get it to the point that it could be a serious map, yet enjoyable to play. Gametypes suported: Headhunter Slayer Oddball Capture the flag Juggernaut Map Description Drop and Chute over all is a very simple map. You spawn in an area (as you do) and you effectively have two options: stay or progress. In order to progress through the map, players must drop down through the main hubs three floors. When on the bottom, there are two gravlifts that will take you to one of two external buildings that will allow you to gravlift back onto the top floor of the hub. Of course, the Jet pack will catch people off guard if they are not expecting to 'go with the flow'. Straying out onto the 'arms' of the lower path will grant you a needler riffle and a good view of the map and its objective points. The map looked a little bland so I added some details to make it a little more pleasing on the eye. Weapons are not too extreme to keeps things fairly balanced. Weapons: Gravity Hammer x 2 Hub, mid section Upper floor's outer path Needler Riffles x 4 One on each 'arm' on the mid section's outer path DMR x2 one on each Basement balcony Assualt Riffle x4 one by each health point lower path's corner dips. Plasma 'nades x2 Upper floor, both on centre platform Please check it out and let me know what you think. I will gladly adjust spawns and add reasonably support more game modes if requested. All honest feedback is welcome. Have fun.
Very nice it seems to keep the feel of the original, while giving it a Halo refit. This may of been one of my most played maps on MPH. One question are there man cannons on the arms? Overall great job!
Glad you like the look of it Jo351. Unfortunately the arms do not feature man cannons, but hold needler riffles instead. Unlike the original there are only two platforms compared to the four in Headshot that bring you to the top. These are the separate buildings away from the main building, which are accessible from the lowest floor. Thank you.
prefabs don't always fit well into the design of a map. They often look odd and out of place. But if all you're going for is a functional piece of architecture I say why bother building something? I've used prefabs on some smaller maps that were put together for fun with my kids and the game doesn't play any less fun than had I built every room of every tower myself. But again, if you're building for aesthetics prefabs can break the theme of a map faster than you can say, "Using the sniper tower from Ascension."