MLG Remnant

Discussion in 'Reach Competitive Maps' started by Superflydemon, Apr 27, 2011.

  1. Superflydemon

    Superflydemon Forerunner
    Senior Member

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    Remnant is a 4v4 asymmetrical map created on Tempest. This map supports 1 flag,
    Team slayer, Slayer, Headhunter, King of the hill, and Stockpile. This map was completely improvised as all of my maps are. The small space and great fitting structures should make for good fast paced mlg style game play.

    Weapons on map: (all weapons are set to mlg settings)
    Dmr x4
    Needler rifle x4
    Sniper x1
    Rockets x1
    Shotgun x2
    Magnum x2
    Frag Grenades x4
    Plasma Grenades x4

    Screenshots:
    Orange side (sniper spawn):
    [​IMG]

    [​IMG]

    Middle:
    [​IMG]

    [​IMG]

    Waterfall side:
    [​IMG]

    Rock side:
    [​IMG]

    Video walkthrough:
    YouTube - Halo reach - Remnant Walkthrough

    -Created by Superflydemon
     
  2. AboveHaloMaster

    AboveHaloMaster Forerunner
    Senior Member

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    This map looks awesome, I like how you brought some of the scenery into the rest of your map, the bases look awesome, and this looks like a really nice free for all map. But why is there a random object, in the first picture on the left side, I like the rocks that you added at the waterfall. I will give this map a download and check out the spawns, and to see the rest of the map. If I see any problems on the map I will message you back if I find anything. Good job on your map.
     
  3. Superflydemon

    Superflydemon Forerunner
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    Not really random objects, its more like debris i guess you could say that platform piece is just debris that serves as cover. thanks for the feedback
     
  4. hollow123

    hollow123 Forerunner

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    This is great and well built everything is perfect, but the coliseum walls that are used as borders do seem to cut away from a full enjoyment! Overall very nice and well built! :D
     
  5. The Barracuda

    The Barracuda Ancient
    Senior Member

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    Hey there!
    I really like your stone pathway and the location.
    Maps on tempest are usually pretty difficult to build because of the terrain and the lower budget that it offers.
    To sum it up...I think you should decorate the outer walls to make the map look a little nicer and you have a really good map on your hands!
     
    #5 The Barracuda, Apr 28, 2011
    Last edited: Apr 28, 2011
  6. Superflydemon

    Superflydemon Forerunner
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    Imo, "decorating" the Colosseum walls would make it look cluttered and bad. there is nothing wrong with having Colosseum walls around a map. But thanks for the feedback.
     

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