MLG Vertigo

Discussion in 'Reach Competitive Maps' started by Fanatic 66, Apr 21, 2011.

  1. Fanatic 66

    Fanatic 66 Ancient
    Senior Member

    Messages:
    55
    Likes Received:
    1
    Vertigo
    By Fanatic 66


    After finishing up my first map (Resurrection), I wanted to try forging a map for the current submission. Seeing a lot of room based maps on the forums, I tried to design a vertically based map. The result is Vertigo, a symmetrical map inspired by Prisoner. Featuring three levels, Vertigo is all about vertical combat. Two enclosed ramps (think the ramp to OS spawn in Prisoner), two lifts at yellow and green corner, and two jetpacks provide the only means of getting up top so teams have to control the the ways up as well as the jetpacks. Besides controlling the top, teams must manage the power items effectively since the power items spawn below.

    Pictures:

    Overview
    [​IMG]

    Top Blue
    [​IMG]

    Top Red
    [​IMG]

    Top Middle
    [​IMG]

    Bottom Middle (Camo Spawns very bottom middle, while Rockets spawn above)
    [​IMG]

    Red Flag (sniper spawns next to the pillar across from healthpack)
    [​IMG]

    Green
    [​IMG]

    Red Spawn (Team spawns on bottom part under catwalk)
    [​IMG]

    Green Corner (lift takes you to top Red)
    [​IMG]

    Blue Bunker
    [​IMG]

    Top Blue (enclosed ramp from Blue flag leads here against the wall)
    [​IMG]

    View of middle from Red pillar
    [​IMG]

    Bottom Blue
    [​IMG]


    Items:
    -4 DMRs
    -4 Needle Rifles
    -4 Plasmas
    -4 Frags
    -2 Healthpacks
    -1 Rocket
    -1 Camo
    -2 Snipers
    -2 Jetpacks

    Gametypes:
    -Slayer
    -Flag
    -Bomb
    -Hill

    This map is still in the works but I posted it soon in hopes I could get some people to help me test the map before the Submission deadline. Any feedback is appreciated and anyone that wants to help test Vertigo, just leave your GT.

    Download Link (again):
    Bungie.net : Halo Reach : File Details
     
    #1 Fanatic 66, Apr 21, 2011
    Last edited: Apr 21, 2011
  2. D3ATH EYE

    D3ATH EYE Forerunner

    Messages:
    166
    Likes Received:
    0
    i would be glad to help out with the testing. This looks like a cool map to play on, so again, i would like to help out with that. GT: darknessdays6. oh, also, i haven't played it or anything but from the pictures it looks like there's not a ton of cover for the walkways. if you could you might want toput cover on those too. we'll see if it needs it in the map testing. p.s. i cant get on till saturday, so we will have to do it then or later.
     
    #2 D3ATH EYE, Apr 21, 2011
    Last edited: Apr 21, 2011
  3. Fanatic 66

    Fanatic 66 Ancient
    Senior Member

    Messages:
    55
    Likes Received:
    1
    Thanks, I added you. I'm busy until wednesday (huge seminar paper due that day) but I'll try to run some games later this week.

    You might be on to something with the cover on the walkways. I refrained from adding them because there are a lot of LOS blockers part of the map's geometry. I I also didn't want cover on the top walkways because I'm afraid of that spot becoming too powerful than it already is.
     

Share This Page