Dodgeball Mapy Help

Discussion in 'Halo and Forge Discussion' started by True Cherokee, Apr 18, 2011.

  1. True Cherokee

    True Cherokee Forerunner

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    So I am trying to make a dodgeball court in forge, and I am trying to figure out how to keep opposing teams from crossing to the other side. Since team specific kill zones are non-existent, I tried making one at jumping height in the direct middle(of width 0.3) so that anybody who tried to jump to the other wide would instantly die. However, when I tried this it didn't always work. By that, I mean sometimes it only worked if you jumped from one side, while other times it only killed you if you jumped in sideways. Completely nonsensical things. If anybody has any other ideas, or troubleshooting tips for hard killzones, it would be appreciated.

    Edit: Ignore the "y" in map in the title. I have no clue how I hit that key...
     
    #1 True Cherokee, Apr 18, 2011
    Last edited: Apr 18, 2011
  2. pyro

    pyro The Joker
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    You just have to make it slightly thicker. Bungie made the refresh rate on kill zones really slow so you have to be in it for a while for it to actually kill you. I've had the same problem, and I remember about .5 width being enough to kill anyone going through (assuming normal speed and no evade).
     
  3. True Cherokee

    True Cherokee Forerunner

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    Aha, that fixed it. Much obliged.
     
  4. lxlIcyBulletlxl

    lxlIcyBulletlxl Forerunner
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    you can also just stack them
     

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